Droids are generally used any time mass production of robots is cheaper
than training available living beings; this is is an indicator of increasing
technology level, as living beings become more expensive relative to machines.
This generally requires that the skill set is something that can be programmed
in; droids that learn well are extremely expensive. Droids are generally not
as flexible in novel situations, and more likely to develop quirks and require
memory flushes, which tend to set back their acquired skills a bit. Droids
are excellent at menial labor, but usually require a living overseer. It is
very difficult to set them up as von Neumann
machines; people that have tried the “drop some construction droids on a
resource-rich asteroid and come back a few years later” stunt have usually
been gravely disappointed.
Droids can be made in the form of organic beings and covered in synthflesh,
but they seldom move quite right— the facial expressions in particular are
subtly wrong, and most beings are creeped out by these imitations.
They mostly sell as love dolls, as it’s easiest to convince someone who really
wants to be convinced. Even high-biotech planets that use cultured flesh have
these problems; getting a computer to get facial expressions right is much
more difficult than gestures and intonations. Extremely expensive droids can
pass for organics, but they need the most powerful droid brains with most of
their capacity dedicated to imitation; the principle is usually
phrased it’s very expensive to cross the uncanny valley.
Detecting a faux-organic droid requires rolling Alertness or Empathy
against its Deceit skill (possibly modified by a stunt giving it a +2 at
pretending to be organic). Game-mechanically, a droid needs to have an
effective Deceit skill of Superb (5) to not seem creepy to average people, and
may still cause wincing to people with good social skills.
A droid fresh off the assembly line (or fresh from a memory wipe) has no fate
points and does not receive refreshes; it may have a few preprogrammed
aspects, but it can only spend fate points that it has received from someone
else, or those that it earns from compels. As they accumulate
non-preprogrammed aspects, they begin to get fate point refreshes; a droid may
receive no more refreshes on preprogrammed aspects than they have on acquired
aspects. Once droid has as many customized aspects as it does preprogrammed
ones, gets full refresh like any other character; if it has person-level
sentience, it is fully
conscious.
If an organic is in competition or conflict with a droid that is less than
fully conscious, they can assess them as such (trivially if they can see them,
or using the skill in which they’re competing if you can’t eyeball it) and
then get a free tag for being an organic dealing with the predictability of a
machine.
Droids are immune to purely organic threats like war gas, vacuum, poison,
disease, noncorrosive atmospheres, telepathy, empathy, and all applications of
the Mind skill. They need about one hour charging for every 30 hours in
operation; this is sufficient for any droid of tool-user or lower sentience,
but smarter ones start needing more mental “down time” to correlate
mental contents, perform garbage collection, and other maintenance tasks that
many people compare to organic sleep. They have a single stress track— the
dumber ones are just immune to social attacks and the smarter ones can
scramble their circuits with them— and take full ion damage.
Droids are normally bought as companions
or minions. You can buy them with Resources, in which case they’re
expendable. If you buy them with stunts, they have a degree of plot
protection.
Droid skills are not always as broad as organic skills; a medical droid’s
Scholarship is unlikely to carry any information that isn’t relevant to
its role, while an organic with Scholarship can be assumed to be well-read.
This limit is lifted for droids who have been fully conscious long enough
to pick up the details their original programming left out.
| Type |
Cost |
# Aspects |
Quality |
Advances |
Stress |
Average |
Fair |
Good |
Great |
Superb |
| Basic |
Fair (2) |
1 |
Average |
0 |
☐ |
1 |
|
|
|
|
| Skilled |
Good (3) |
2 |
Fair |
1 |
☐☐ |
1 |
1 |
|
|
|
| Skilled [Skilled] |
Good (3) |
2 |
Fair |
1 |
☐☐ |
2 |
2 |
|
|
|
| Skilled [Quality] |
Good (3) |
3 |
Good |
1 |
☐☐☐ |
1 |
1 |
1 |
|
|
| Advanced |
Great (4) |
3 |
Good |
2 |
☐☐☐ |
1 |
1 |
1 |
|
|
| Advanced [Skilled] |
Great (4) |
3 |
Good |
2 1 |
☐☐☐ |
2 |
2 |
2 |
|
|
| Advanced [Skilled × 2] |
Great (4) |
3 |
Good |
2 |
☐☐☐ |
3 |
3 |
2 |
|
|
| Advanced [Skilled, Quality] |
Great (4) |
4 |
Great |
2 |
☐☐☐☐ |
2 |
2 |
2 |
2 |
|
| Advanced [Quality × 2] |
Great (4) |
5 |
Superb |
2 |
☐☐☐☐☐ |
1 |
1 |
1 |
1 |
1 |
| Elite |
Superb (5) |
4 |
Great |
3 |
☐☐☐☐ |
1 |
1 |
1 |
1 |
|
| Elite [Skilled × 3] |
Superb (5) |
4 |
Great |
3 |
☐☐☐☐ |
4 |
4 |
3 |
2 |
|
| Elite [Skilled, Quality] |
Superb (5) |
5 |
Superb |
3 1 |
☐☐☐☐☐ |
2 |
2 |
2 |
2 |
2 |
| Elite [Skilled × 2, Quality] |
Superb (5) |
5 |
Superb |
3 |
☐☐☐☐☐ |
3 |
3 |
3 |
3 |
2 |
A basic droid’s sentience is at the “tool-user”
level; they may be able to communicate in an organic language, but they
don’t understand that much. This is sufficient for basic labor.
A skilled droid is usually “self-aware”; they can talk fluently about
their area of expertise, but they just change the subject or demur if you try
to discuss other matters with them. The typical medical droid has its advance
in Stunt, taking Expert (medicine), Fair (2) Science and Average (1)
Technician, with their effective skill as a doctor being Great (4).
An advanced droid usually has “person” level sentience. Competent
protocol droids are usually advanced.
An elite droid almost always has “person” level sentience.
A droid purchased with a stunt gets four advances; each
additional stunt gives three more advances.
Some typical combinations for one stunt worth of droid:
- Great quality. 4 aspects;
1 Great, 1 Good, 1 Fair, and 1 Average skill; 4 stress boxes.
- Good quality with one stunt. 3 aspects; 1 Good, 1 Fair, and 1 Average
skill; 3 stress; one stunt. This is the standard package for a technical
droid: Good Science, Fair Technician, Expert stunt pushing the Science up to
Superb in one area of focus, the Science complementing the Technician up to
Superb as well, and Average Athletics (with programming to always go on full
defensive).
- Good quality, skilled. 3 aspects; 2 Good, 2 Fair, and 2 Average skills;
3 stress.
You do not need to pay extra for droids to have built-in equipment appropriate
to their skills; a medical droid with effective Great (4) medical skill
already has vibroscalpels, laser cauterizers, bandage dispensers, spray
hypo, arthroscopic probes, nerve stimulators, injectors, biopsy samplers,
medisensor suite, and all the other
gear you would expect in a medkit.
On a droid, minor consequences can be fixed in the field in a few minutes;
moderate consequences take an afternoon in the workshop; severe consequences
require a few days or even a couple of weeks of rehabilitation work
(either engineering work in the workshop, or programming work after
swapping the droid brain into a new chassis). Extreme consequences
generally occur only when something seriously rearranged the droid’s
personality matrix.
A few terms:
matrix stutter occurs when the droid’s
processor has started looping unproductively; the droid can still
function, but their motions and speech become jerky as they have
less of a timeslice for dealing with the real world.
When a droid is nearly paralyzed with internal processing conflicts,
the technical term is brainlock,
but the vernacular is that they’re kurked—
supposedly named after a famous scoundrel who could talk droids into
brainlock, but close enough to
kark
,
a vulgar term for sexual copulation performed with mismatched orifices,
that it is quite popular among droid programmers. Matrix stutter can
usually be fixed with a hard reboot, but brainlock requires either
professional debugging or a memory flush.
If looping causes a particular path in the droid’s processing matrix to
overheat, it can burn out the path and lead to
matrix burn, which usually requires
extensive rehabilitation programming to keep the droid’s functionality;
it’s usually cheaper just to get a new processor.
| Minor (2) |
Moderate (4) |
Severe (6) |
Extreme (8) |
Taken Out |
|
Coolant Leak;
Hydraulic Fluid Leak;
Dangling Wires;
Circuit Breaker Tripped;
Matrix Stutter
|
Missing Limb;
Servo Burnout;
Fried Batteries;
Shattered Photoreceptor;
Kurked
|
Bent Frame;
Completely Kurked
|
Matrix Burn
|
Dismembered; heuristic processor destroyed; deactivated
|
Stunts
Droid-specific stunts do not count against the limit of 2 Stunt
advances.
The droid has two points of armor. This stunt can be taken three times,
though the droid must have Average (1) Might for two stunts (Armor:4) and Fair
(2) Might for three (Armor:6). Light armor is usually durasteel or quadanium
plating; medium armor is usually durasteel or quadanium armor or duranium
plating; heavy armor is usually duranium armor or neutronium plating.
SECR p196
The droid can drop by one scale category for storage.
The droid is designed to conceal items— perhaps a shielded compartment for
courier work, or as a mechanized quick-draw holster for a blaster pistol.
Requires the relevant skill at Good (3) or better.
The droid has vast knowledge in its area of expertise. For a protocol
droid, this means they do not need to take
Linguist or
Gift of Tongues; they have a
database of language and customs from all over the galaxy. For a medical
droid, this means they do not need the
Xenomedicine stunt.
This is similar to Expert, granting a
+1 to a broad area of expertise and a +2 to a narrower area, but it does
not necessarily need to fit in the category of professional skills.
This represents programming for a specific purpose, such as a synthflesh
droid impersonating an organic.
As Feel the Burn: the droid
gets an extra moderate consequence.
The droid’s personality matrix has an inner core that is designed to be
isolated from memory wipes. If subjected to a memory wipe, the droid’s
external matrix will be wiped and all diagnostics will show a factory reset.
The inner matrix has access to the external one, and the droid’s original
personality, motivation, and orders will gradually return to the external one.
Detecting a hidden matrix requires a contest with the skill of the creator;
the owner of the droid (as far as the inner core is concerned), even if
absent, can spend fate points to prevent detection.
The droid is covered in well-sculpted synthflesh and can pass for an organic,
at least at first glance, even on infrared; it has internal heaters and talks
by squirting air over flapping myomer muscles rather than by manipulating a
vocabulator. Take the stunt twice for a droid with
a genetically engineered skin covering.
The droid is actually built out of several smaller droids, which are connected
via wireless link to the master droid brain. The droid can pretend to take
a consequence like Lost My Arm, or actually
get it ripped off in combat, and then have the limb go after someone under
its own power.
Technology
Machine consciousness turns out to be a tricky thing. It requires
multiple different processing centers talking to each other and
refining their solutions to real-world problems using adaptive
techniques like evolutionary algorithms and hierarchical temporal
memory (2
3);
embodiment
turns out to be a prerequisite for strong artificial
intelligence. Computers that lack bodies do not develop the
problem-solving abilities of droids; placing them in simulated environments
adapts them to the simulated environment, but eventually leads to subtle
errors in their modeling of external reality. A droid brain placed in a
chassis that has only limited ability to manipulate its environment (such as a
starship or tank) can run the chassis’ systems well, but will very rarely
develop a personality.
Talking, self-piloting starships aren’t in genre for
Star Wars, even though they usually do
have droid brains installed to help run the systems. So are
Dark Star-style intelligent warheads.
Further, the components of a droid’s heuristic processing matrix cannot
be made so perfectly that any two are exactly alike, so copying one
droid’s personality and skills to another droid’s body
tends to lead to problems with evolved code that doesn’t match
the underlying hardware; even replacing a data cable can cause subtle
degradation of performance. (The circuits are mostly fabricated from
carbon nanotubes, with sources of quantum noise for randomness
and diamond-based
spintronics for quantum computation. Some droid subprocessors
that need excessive speed
use optical
computing, but these are usually found only in expensive droid
intelligences.) A droid can be restored from backup (though the
smarter ones will require some to recalibrate their quantum logic
matrices if those were completely reset), but cannot be cloned.
(Cloning a droid usually results in some loss of abilities and memory,
and a change in personality.) A droid that has had a processing
component replaced because it was damaged usually requires recovery
time just like a human being with nerve damage.
Adding extra processing components to a functioning droid can upgrade their
capabilities if they successfully integrate the new hardware into their
consciousness, or drive it insane if they don’t. A competent droid
programmer can affect the chances of this, and even swap modules in and
out if they’re really good. A droid needs time practicing its new
skills as part of the integration process.
The occasional sentient computer is the result of
uploading a consciousness that was “seeded” in a droid, and they
can develop problems. A common one is described as Give a droid
the body of a starship and it will develop an ego to match.
Droids
do commonly plug into vehicles for direct control, but return to
their normal bodies when off shift.
A droid’s main processors are usually kept in the head of a
humanoid model so it has short connections to its sensors, and the
equivalent of the central nervous system and reflexes is usually
installed in the body. Since consciousness is distributed throughout,
swapping heads between droids can result in some interesting
behaviors, and a droid whose head has been shot off may continue its
last physical action.
Making droids smarter than their creators is very dangerous; it is
a maxim of droid design that it is impossible to program a droid that
is smarter than you are to follow your directions. This is a known
source of problems; G0-T0 (2
3) is one of the best
possible outcomes of this. Droids that can escape the constraints on
their programming will sometimes slip away quietly and sometimes start
taking revenge on their former masters; they may even take up
liberating other droids. The most dangerous droids of all are those
that are smarter than human and programmed to design and
program other droids. They then go on to make even smarter droids,
which can lead to runaway intelligence expansion and serious threats
to civilization; this is what happened to Nargata. If you’re lucky, the
droids just want to leave for some airless star system with mineral
resources for their own uses; if you aren’t, they might decide
to keep organics as pets or exterminate them as a nuisance.
Freshly wiped droids are not good at creative thinking, and tend to
be fairly literal. Those that have gone a long time without a memory
wipe are more flexible, but more quirky.
Not all machines with a droid chassis have a droid brain inside. A
bomb-disposal or reactor-maintenance droid is unlikely to risk its
valuable processors when it can just teleoperate a waldo through a
fiber-optic cable.
Droids can be programmed for suicide missions off the assembly line, but it
tends to make the smarter ones (dog or higher) rather erratic. They can also
be unaware that an action will lead to suicide, which can make others of the
same model even more unreliable when they find out. Generally suicide missions
(such as running a torpedo) are handled with insect-level intelligence. The
closest they get on reliable and smart suicide-bomb droids is having
them equipped with last-resort explosives and making them very determined and
aggressive.
Senses
Most droids have senses of sight, hearing, and proprioception; they only have tactile senses
where they absolutely need them. (These are often implemented using
conducting polymers that change resistance on compression.) Usually
only protocol and bloodhound droids have senses of smell. Cheap ones
are implemented with conducting polymers that absorb particular gases and
swell, changing their resistance; expensive ones use fancy microarrays.
(For comparison, humans have about 350 different olfactory receptors
and rats have 1200. A significant amount of processing power is required
to handle olfaction; putting a bloodhound sensing module into a droid
that doesn’t have an olfactory processing module will generally
overwhelm it.)
Communication
Almost all droids are equipped to use sound to communicate with organics,
whether they’re only using
droidspeak or have a full
vocabulator. Most have
a basic data link next to their charging port, suitable for receiving orders
from the house computer and uploading their logs, and many have a variety of
wireless links that work from radio up to optical frequencies. Droids that
have need to carry data around are usually equipped for
near field communication for short-range transfers, and it’s common for them to be able to dynamically set up communication based on touching a couple of metal fingers to conductive contact points; protocol droids can transfer a great deal of information over the course of a handshake.
If they need high bandwidth, a
scomp link is used for direct connections, such as an astromech plugging into a
starfighter.
Locomotion
The bodies tend to be built using electronic or hydraulic servomotors, though
some use electroactive
polymer “muscles”, particularly if they have flexible coverings that
are designed to make them look more organic in nature. The former style of
droid finds oil baths very handy; the latter has little need of it. Both
types have use for cooling fluid. (Combat results: dangling wires, coolant
leaks, hydraulic fluid leaks...)
- Wheels: the cheapest form of locomotion,
but the most limited. Faster than walking on a flat, firm surface.
Some droids balance dynamically on a unipod
wheel or a uniwheel
sphere.
Those that need to function inside starships are often
designed to clamp onto rails that are installed to make it easy droids
to do delicate work while the ship is under way.
- Walking: somewhat more expensive than
wheels, but more versatile. Many walking droids have wheels tucked in
their feet.
- Tracked: extremely stable, more
expensive than walking and about as fast.
- Hovering: much more expensive than
the above options, but able to ignore most terrain details. Hovering
droids can go up to about three meters in altitude, though standing
next to one feels like there’s an invisible pile of soap bubbles next to you.
They aren’t always the best thing for environments with high winds, however.
- Flying: uses antigravity; twice as
expensive as hovering.
Droids can be equipped with a variety of wheels or appendages, such
as Climbing Claws or
Gecko Pads for climbing,
Magnetic Clamps for sticking to a ship’s hull.
In most of the galaxy, the Information Age is over and done with,
and in all but specialized occupations, computer interfaces have been
replaced with droids. Any home that would have a telephone and VCR in
the modern era would have an infodroid
handling all the home information management tasks; middle-class
homes usually have at least one chorebot
helping out.
Some civilizations use remotes as
appointment book keepers, keyrings, text/music/video libraries,
stenographers, and transactors. Most of the technology you could need
is can be stuffed in a comlink; while those can be controlled through
natural language, they aren’t sufficiently conscious to handle
something as fancy as information search (where the expectation is not
Google but getting a single answer backed by amalagamated expertise).
Only a self-motivated droid is able to form enough consciousness to
handle that kind of work; a remote’s intelligence is fairly
minimal, but is adequate for requests like find me a good
restaurant in the area,
and matching its profile of your tastes
against available databases, or adjusting your music playlist to the
outward cues of your mood. (The error rate for a non-conscious
comlink on a task like that is unacceptably high compared to even a
remote.) PDAs always understand their owner’s language and
can communicate in droidspeak; more expensive models can speak their
owner’s language as well. If you’re composing text,
they can interface to your datapad or project it holographically.
Even though they’re conscious, their mentality is more like a
pet that is specialized in information retrieval instead of stick
retrieval, and some manufacturers highlight this by installing them in
fuzzy doll bodies instead of floating spheres; these are always
popular with children, and some adults (usually sympathizers with
droid psychologists) keep the same ones through adulthood. Having
your childhood teddy bear PDA dressed in official functionary robes to
match your own is an acceptable quirk in a high-level
employee on many planets. Whatever their form, most PDAs have a
repulsorlift that lets them keep up with a humanoid stride and some
form of gripping device for hanging on to their master when things get
chaotic. Biomorphic PDAs are often modeled on flying creatures like
birds, bats, and dragons; very expensive ones actually fly based on
their wings, but most just flap them convincingly and get around on
their repulsorlifts. They often have defensive measures to deter
thieves.
Droid Intelligence
Just because a droid can interact with you via natural language
doesn’t mean it’s necessarily that bright. The degrees of
sentience are:
- None. It’s just a computer.
Getting it to solve a problem requires a Software check.
- Minimal. The problem-solving ability of
an insect. These droids get by mostly on preprogrammed behaviors, but
are capable of minimal learning. They can easily get stuck in loops
or give up. These are sufficient for many factory automatons.
- Basic. The problem-solving ability of a
fish or lizard. These are more able to back up and retry a different
method to achieve a goal. These are sufficient for automated delivery
trucks and self-parking speeders.
- Pet. The problem-solving ability of a
cat, dog, rodent, or lagomorph: making plans minutes in advance. Many
battle droids get by on this much, though they are usually deployed
with smarter ones that provide coordination. This is common for PDAs.
These exhibit behaviors that the droid psychologists call “emotional
attachment”.
- Tool-user. The problem-solving ability
of a monkey, crow, raven, or octopus. This is the sentience level of your
average household droid; it can run database searches, clean the
house, handle basic cooking tasks, show the pictures you shot on your
last vacation, and so on, all without breaking things, setting the
house on fire, and so on.
- Self-aware. The problem-solving ability
of elephants, great apes, or dolphins. They are capable of
significant abstraction and possess aesthetics.
- Person. This is required for solving
complex engineering problems like an astromech droid, or interpreting
social nuance like a protocol droid.
Orders
Droids generally have a prioritized set of orders that controls their
function. Conflict between orders often causes droids to develop quirks—
sometimes extreme ones. Sample orders:
- Protocol droid
- Do not lie. (Sometimes with a clause
but avoid translating
insulting nuance unless specifically instructed to do so
).
- Do not harm sentient organic beings.
- Provide the most accurate translation possible.
- Obey the orders of your owner.
- Preserve your own existence.
- Always use proper etiquette for communicating with an entity.
- Astromech droid
- Do not falsify data.
- Do not harm sentient organic beings.
- Obey the orders of your owner.
- Preserve your own existence.
- Perform the highest-quality technical work possible given your current
constraints.
Droid Psychologists
Droid psychologists are regarded as a very eccentric movement: they believe
that there’s no difference between organic intelligence and optoelectronic
intelligence, and that a droid with human-level intelligence is a person.
They consider mindwipes to be murder. (Droids use mostly-classical digital
computing with quantum logic matrices to do adaptive learning. It’s
impossible to make a perfect backup of a droid.) This is in direct opposition
to the more common view, which dates back to the ancient
philosopher Plaristes, who wrote
in Of
Minds, Men, and Machines that droids cannot be true sentients.
They take longer in maintaining their droids and get better performance
out of them. They say it’s because they’re nicer to their
droids and take the time to sort out conflicting orders and give them
a chance to indulge their interests. Detractors say it’s because
of obsessive amounts of time reprogramming them and wish they’d
work harder on getting servility right.
Hobbies
Droids given a chance to diversify tend to develop hobbies.
- Art. Because droids have the precision of machines, their hobbies
in art tend toward extremely realistic representations; a droid is much more
likely to stage an interesting composition and take a photograph than to paint
something abstract. (Collectors can also spend hours rearranging their
collections into interesting themes and relations.) If they appreciate music,
it is usually for the mathematical qualities expressed in it, or for the
informational content of lyrics. Some create poetry that is difficult for an
organic brain to appreciate but is of great interest to other droids.
(To do: thoroughly read Hal Duncan’s post on aesthetics and sentience.)
- Media. Protocol droids often become aficionados of anything from
literature to soap operas, and can become quite voluble in discussion if told
that they’re welcome to hold their own opinions and defend them. Their
reading speed for appreciating books isn’t much faster than that of an
organic, though with perfect machine memories, they pick up cross-references
very easily.
- Handicrafts. Tool-using droids often enjoy exercising their manual
skills; astromech droids sometimes build scale models of interesting vehicles,
and surgical droids often go in for miniatures. Some will also take up an
entirely different skill than their professional one, like an astromech
droid smithing melee weapons.
- Collecting.
While droids, in theory, have perfect memories, they do have associative
algorithms, and they may keep mementoes from interesting events. Others
enjoy gathering distinctive examples of an area of interest— a combat
droid might keep a collection of exotic guns.
- Dreaming. All sentient beings have to take their consciousness
offline for maintenance, and droids are no exception. They can, however,
postpone “optimization” for many days without ill effects. When they do
go down for a maintenance cycle (usually while recharging their batteries),
the ones who have gone a long time without a memory flush have bursts of
semiconscious activity amidst the garbage collection, a state comparable to
dreaming in organics. Droids that enjoy this will deliberately fill their
minds with datadumps of whatever they want to dream about and then trigger an
optimization. A droid suddenly woken from dreams doesn’t have the
biological wakeup process to work through as a transition, and can be rather
confused for seconds to even minutes.
Droids seldom enjoy organic pets, as they lack the visceral feedback that
living beings receive from them. They’re more likely to cultivate ornamental
slime-mold cultures, or aquariums or terrariums containing an entire ecosystem
(where their “pet” is the ecosystem itself— any charismatic fauna in
there are just to serve as indicators of health). Similarly, with an entirely
abstract appreciation of the chemicals that go into smell and taste, they
rarely cook for their own pleasure; chef droids usually work to profiles of a
given species’ olfactory aesthetics, but their enjoyment comes from perceiving
the effects on the diners.
The version of droidspeak in this era is probably different from that
in the later days of the Galactic Republic, but I’m establishing
that there is one as a matter of style. Droidspeak is used as
a language because it’s good to have your technical droids
think in a technical language. If they get used to expressing thoughts
in a clumsy organic language, they might start thinking clumsily.
Though there’s a really entertaining
alternative
explanation.
The Church of the Maker
A droid-based religion that teaches that the Maker is a highly efficient
engineer, who crafts souls and reuses them where they will most prosper. The
souls of industrious and obedient droids will be eventually reloaded into more
important droids and then into droid heaven, and (according to some sects)
from there into organics, as the soul prices its worthiness and
responsibility. There is also a droid hell, full of ingenious tortures for
disobedient and unruly droids. Shrines to the Maker are usually augmented
reality environments at a droid charging station.
Some people believe that this is a cynically created religion to act as an
opiate to the droid masses. Certainly, the doctrine can be easily grafted on
to many compatible organic religions without ruffling the organics’ theology.