Known galactic aspects: Sith Empire.
This is a list of the worlds of note in the galaxy, with annotations giving their main points of interest and deviations from the standard references that are focused on an era 25,000 years later. Note that many sector boundaries have shifted, as have galactic trade routes.
The Deep Core • The Core Worlds • The Colonies • The Inner Rim • The Expansion Region • The Mid Rim • The Outer Rim • Wild Space • The Unknown Regions
Trade routes connecting the Galaxy:
The Sith have partitioned the galaxy in radial sweeps:
Aspects: Difficult to navigate. Poorly mapped.
Stars in the Deep Core are densely packed, making it difficult to navigate in hyperspace; astronomers are certain that there is a central black hole in the galaxy, but there is no way to get anywhere near it at FTL speeds. There is occasional message laser traffic from slowboat colonies that were sent to systems that are otherwise unreachable. Almost all the planets and asteroid belts in the Deep Core sport valuable heavy metals forged in old stars.
Undiscovered: Byss (tEGtPaM p52, WotC), Kalist, Khomm (tEGtPaM p110), Prakith (WotC), Tarkin’s Fang.
Ebaq 9 is an airless moon with bronzium mines and maintenance facilities for passing starships; it connects to Corellia and Ojom.
Goluud Minor is a mining world circling the red supergiant Primus Goluud. It is on the Carbonite Run between Koros and Vulpter.
Ojom is currently going through an ice age. The wealth of metals in its crust is mostly locked under frozen tundra, and its primary export is Besalisk slaves bound for other cold worlds. It connects to Ebaq.
Tython is a world of forests, mountains, and oceans, hidden behind an obscure set of hyperspace jumps out of Koros further into the Deep Core. It is the home of the pacifist Order of Dai Bendu, who have taken there philosophy of nonconfrontation to the extreme of finding a habitable planet that is off the star charts. The common folk are the descendants of various refugees that the Order have taken in over the past several millennia. They do not have a full galactic-level manufacturing base, though they make an effort to stay well-stocked on medical technology. They have many villages based around mountain pastures, with muscle- and wind-powered tramways connecting them.
Inspirational imagery: Tigers Nest Monastery (Taktshang) in Bhutan.
Vulpter is a lush, temperate world of forests and grasslands, and the native Vulptereen provide food for neighboring worlds as their tribute to their Sith rulers.
The Koornacht Cluster lies on the very edge of the Deep Core, containing about 2000 stars and, according to astronomers, 100 habitable planets, though very few hyperspace routes have been discovered to reach any of them. It is technically part of the Farlax Sector of the Core Worlds, and attracts a great number of hyperspace scouts hoping to be able to sell access to habitable planets with proximity to the Core Worlds.
Undiscovered: Doornik-628E (tEGtPaM p102), N’zoth (CatCW p123, tEGtPaM p142).
Galantos is an interesting case study for planetologists, with the majority of its surface water locked up in a pale green gel produced by microorganisms; free water is only found in the deepest bodies of water where light never reaches. The Sith have enslaved the local Fia to mine the planet’s mineral wealth, and brought in a fair number of alien miners to augment the small native population. (CatCW p100, tEGtPaM p88) It lies between Thobek and Joruna on the Widek Bypass.
Notable creatures: the skree-skater. (CatCW p104)
The Koros sector is the best-explored region of the Deep Core, thanks to its proximity to Coruscant.
An industrialized world on the Koros Trunk Line between Kuar and Kaikielius. Home of the Foerost Shipyards.
The Koros system has seven habitable planets crammed into its lifezone: Gillad, Mozos, Koros Major, Tryast (aka Koros Minor), Phiris, Phoros, and Ronika (aka Kirrek). All the planets have rich deposits of carbonite; they are most easily accessible on Koros Major, where civilization is springing up around the springing up around the processing centers around the spaceport city Cinnagar. (It will one day be an ecumenopolis.) The other planets are currently agriworlds filling up with carbonite miners retiring to farms.
The system is next to Kuar on the Koros Trunk Line to Coruscant, and the Carbonite Run to Goluud and Vulpter.
A world of broad seas and rolling plains. The Kuarans are reptilian centauroids who lived as nomadic herders until the Sith came. They have been pressed into nerf herding for export to the dinner tables of wealthy Core Worlders. On the Koros Trunk Line between Koros and Foerost.
No canon information on the Kuarans, so I made it up.
The Core Worlds are the center of galactic civilization. Human civilization goes back at least 75,000 years on Coruscant itself, and Coruscant was sending out slower-than-light colony ships for thousands of years before the Rakatan Empire conquered the area; the Duros have been almost as busy.
Spinwise: Duro • Corellian • Columus • Humbarine • Kuat • Alderaan • Darpa • Bormea • Azure • Coruscant • Farlax • Widek
Largely composed of agriworlds.
The settlers of Alderaan succeeded in their goal of preserving the planet’s natural beauty while making it an industrialized world, largely through stern zoning regulations and tax policies. They had 2800 years to do so before the Sith conquered the Sector, and the new masters are content to leave it as it is so as it is as long as the luxury goods keep coming. The locals are not pleased by Sith rule, but have often taken action against tyrannical Sith Lords with an eye toward conquering the capitalist Lords handling Alderaan and the Alderaan Sector. It is a popular tourist destination. (Inspirational ecocities: Dongtan (2.) (CatCW p40, tEGtPaM p6)
Delaya is at the outer edge of the lifezone in the Alderaan system; it was once a scumworld, but has been terraformed into a planet of rough seas and dense forests. It is much more sparsely populated, with most of the population being Alderaanians who wanted a more rustic life. It has a number of ski resorts for the Alderaanian well-to-do, as well as numerous private estates.
Homeworld of the Caamasi. It is a wet, green world, varying from steppes to jungles to marshes. Before the Sith came, the Caamasi contracted with nearby Humans for defense; the Sith find them useless for combat and have brought in alien troops to garrison the planet. Caamasi all over the galaxy send remittances back to their homeworld to help their relatives pay their tribute. (CatCW p59)
A fairly dry world with a few large rift valleys that contain fertile soil. It is the location of the Chatos Academy. The planet is in an astrographically precarious location, and navigators warn that it could be cut off by stellar drift.
A cool, heavily forested world. Its cities were built from the start using the mature technology of ecumenopolis worlds, and spread slowly, one mile-high spacescraper at a time. The most wealthy citizens have retreats on beaches, deep in forests, and high in mountains, accessible only by aerial craft.
The territory once known as the Azure Imperium before the Sith conquered the Core Worlds.
An temperate industrialized world, once the capital of the Azure Imperium. It has some of the most massive manufacturing infrastructure in the galaxy.
Anaxes is the next planet out past Axum; it is an ecumenopolis with a greater emphasis on parks and open spaces than Coruscant, including gaps covering hundreds or thousands of square kilometers to highlight the planet’s more spectacular natural features. The shipyards of Anaxes churn out the Imperial Navy. (CatCW p46)
An ecumenopolis world, another of the major industrial worlds of the Azure Imperium.
Had to go somewhere.
This entire section of the Core Worlds is currently undiscovered, including Abregado-rae (tEGtPaM p2, CatCW p36), Belgaroth (CatCW p51).
The Ringali Nebula passes through this sector as well as the Darpa.
A mountainous world at the intersection of the Perlemian Trade Route (between Esseles and Chandrila) and the Hydian Way (between Bogden and Grizmallt). Its population of thirty billion sentients is mostly living in spacescrapers surrounding the planet’s numerous spaceports, leaving the seas and more rugged mountains open to an ecology dominated by imported species. (CatCW p55)
A peaceful agriworld, population mostly half a billion humans, and source of the squall, which are seen by many species as a pet and by many others as a delicacy. (CatCW p64, tEGtPaM p58) It lies between Brentaal and Corulag on the Perlemian Trade Route. Like Alderaan, it is a popular tourist destination.
Corulag started as a slowboat colony of Coruscant, and is now an industrialized world known galaxy-wide for its swoop races. It lies between Chandrila and Anaxes on the Perlemian Trade Route.
No such sector in canon, but there are a bunch of worlds in this section of the map with no designated sector, and I’ve thrown in a few more that weren’t on the map.
A small, low-gravity world covered in forests, marshes, and seas.
Homeworld of the ancient Columi, a species who
have turned their advanced intelligences toward what they perceive to
be the only worthwhile activity: mathematics. The universe
consists of finite amounts of energy in a finite spacetime and hence
is intrinsically bounded; mathematics is provably unbounded.
Over
tens of thousands of years, they have been under intense selection
pressure for pure cognitive intelligence, with all other life
functions being supplied by machines as necessary. They regard the
Sith as a transitory annoyance, and divert a small amount of their
attention to creating computing technology for sale by their overlord.
If asked to solve problems pertaining to the real world, they direct
visitors to their immense archives and return to their contemplations;
if pressed, they enter a hibernation trance. The natives live in huge
bioengineered trees that weave together to produce entire cities.
They are long-lived, with lifespans on the order of 800 standard
years, and extremely conservative; it is extremely rare to find one
even willing to leave their homeworld, let alone embroil themselves
in the affairs of other species.
The world is frequently visited by archæomathematicians hoping to find useful techniques with real-world applications in the Columi archives or among their pedagogical materials.
An ecumenopolis world, near Corellian space, on the Hydian Way between Brentaal and Denon.
Had to put it somewhere.
The habitable area of the planet is a series of plateaus rising above the world’s sulfurous gas clouds and acidic oceans. Its prominence stems from being on a convenient junction between the Corellian Run and the Hydian Way. (CatCW p132)
Notable creatures: the krendel, an amphibious hunter that brings the ocean’s acids into the uplands. (CatCW p136)
An industrialized world with numerous orbital manufacturing facilities; it connects to the Hydian way via Grizmallt.
Had to put it somewhere.
A warm jungle planet; the high oxygen content in the atmosphere supports a wide variety of unpleasantly large arthropods that burrow, crawl, and fly.
We can come up with Something Bad that turns it into a volcanic wasteland.
Undiscovered: New Plympto (CatCW p114).
Home of the Corragut, a world
where no species ever developed an endoskeleton. The highest life on
Altawar is instead descended from cephalopods, using hydrostatic
skeletons; the Corragut themselves are decapodes, with four tentacles
devoted to walking and brachiating, four devoted to fine manipulation,
and two for fighting and mating (using a mating claw
). The
beak and cloaca on a Corragut are on the underside, and they consider
it highly offensive for any species to publicly display organs of
eating or excretion. At close range, they communicate through the
chromatophores on their skin (which can be used for camouflage), and a
lower-bandwidth acoustic language for longer range that is effectively
a modulated whistle. Their cerebral development is comparable to the
Bith, but much of it is devoted to being able to control their
chromatophores. They are still good swimmers, though they can no
longer breathe water. The few that are found offworld are usually in
construction and maintenance work.
Altawar is warmer and wetter than the terrestrial norm; the Corragut are native to its dense rainforests, and build their cities for the convenience of brachiators.
I am completely making this up out of my knowledge of cephalopod biology
thanks to Pat MacEwen’s Alien Sex
panels at science fiction
conventions.
Known for its manufacture of beautiful glasswork.
Most Corellians speak Basic, though a fair number still speak Old Corellian as a badge of pride. (CatCW p69, tEGtPaM p60.)
The Corellian system is noteworthy having five habitable planets in the system, believed to have been put into place by the Celestials shortly before seeding Corellia with humans; the Drall lack records of this time. (Drall: CatCW p80, tEGtPaM p74. Selonia: CatCW p145, tEGtPaM p166. Talus and Tralus: CatCW p149, tEGtPaM p174)
Corellia itself contains a number of challenging locations, such as the crystal swamps of Agrilat.
Talus and Tralus orbit around a common center that in turn orbits around Corell. Poised at that exact center is Centerpoint Station, an ancient artifact, 100km in diameter, that archæologists believe was used to tractor the planets of the Corellian system into their current orbits. The Sith have had their experts trying to ferret out its secrets for quite some time now, with numerous interruptions for intrigue. Centerpoint has thus far refused to divulge its principles of operation.
This system anchors two major hyperspace routes: the Corellian Run, which runs radially from the galactic core to the Outer Rim, and the Corellian Trade Spine, which runs through Duro Sector to connect up to the Rimma Trade Route at Yag’Dhul.
Notable creatures: Talus: the dimlurker (CatCW p155). Tralus: the styanax (CatCW p155).
A low-gravity world of plains, forests, and seas, home to the Frozians. It lies between Corellia and Nubia on the Corellian Run.
A quiet agriworld, between Duro and Corellia on the Corellian Trade Spine.
Nubia would qualify as a scumworld if it had more water, but it barely has enough to sustain its shallow oceans of blue-green algae that give it a breathable atmosphere (which is at the low end of oxygen content for most species). The planet has a small spaceport and rudimentary maintenance facilities for ships traveling the Corellian Run. Nubia (CatCW p118).
An industrialized world kept under tight control by its ruling Triad, which annexed the world to the growing Sith Empire to maintain their control of the planet. A very pleasant place to live as long as you meet your production quotas or are a tourist with credits to spend, and don’t feel the need to speak out against their governing style. (CatCW p141, tEGtPaM p164)
Notable creatures: the Sacorrian grain fly (CatCW p144).
A world where life took the red chlorophyll route.
Undiscovered: Basilisk, Bessimir.
Alsakan is an ecumenopolis, known to pet lovers across the galaxy as
the homeworld of the friendly and vermin-hunting felinx. (Also known
to grain silo operators across the galaxy as the source of the
verminous rodus.) The planet is a major source of entertainment,
fashion, and propaganda, and has thousands of location parks
that host ecosystems from different worlds, allowing producers to
shoot their features without having to mess around with synthesized
backdrops.
The felinx has not yet been inbred to the point of uselessness.
An agriworld that supplies Alsakan’s upper classes.
Even the Throne World isn’t free of the galaxy’s troubles. It’s heavily defended, but even so, some contender for the imperial throne will manage to bomb its upper levels into submission, or (while the Emperor is out with his fleet) strip the top half kilometer of construction down to the support pylons to smelt metal for their fleet while making off with any useful factory equipment. Inspirational imagery: HDR shot of the Tokyo skyline.
Coruscant has been inhabited by humans for 100,000 years and an ecumenopolis for 75,000 years. The population is on the order of a trillion sentients. Hundreds of millions emigrate every year, looking for less densely populated places where greenery is more common and algae isn’t a staple food; they are replaced by people from across the galaxy coming to the big city to make their fortune.
The archæaeology of Coruscant is very fragmented; all possible remains were unearthed by 75,000 years ago, and the only ones surviving are those in museums that have not been bombed in a war or raided by collectors. The records show that the planet was previously inhabited by a humanoid species called the Zhell, who were once conquered by another species called the Taung. The Zhell are believed to have died out thousands of years before the Architects settled Humans on Coruscant. Some hypothesize that the Zhell evolved into Humans, but if such a fossil record exists, it is no longer in Coruscanti museums. The oldest Human records show a command of steel and steam power, and Human slowboats were already traveling to other Core worlds while many para-human species were still working on stone tools.
The stories of Coruscant sending its garbage into space are just tall tales from the Outer Rim; the planet actually has very efficient recycling facilities, which can be used to make almost anything disappear permanently. The tales of the giant garbage pits that feed the recycling facilities, however, are true.
(CatCW p7, tEGtPaM p62)
An industrialized world on the Corellian Run, regarded as a marketing
bellwether for the Core Worlds. The planet is overrun with advertising
and test marketing, and an entire social caste of reviewers
makes it a point of pride to live off free samples.
An agriworld on the Koros Trunk Line between Foerost and Ruan. It has adequate spacecraft maintenance facilities, and merchants who can offer some good deals on goods that ships had to sell in order to finance repairs, rather than take them on to their target market.
Metellos has a planetary case of jealousy for Coruscant’s success, and is attempting to build itself up to an ecumenopolis. Their zeal for industrialization, however, has significantly polluted the planet’s seas, and decontaminating them before decanting them into cisterns like Coruscant’s would require significant investment that no one seems to want to underwrite. (CatCW p110)
Notable creatures: the steep, all too well adapted for living on the planet’s sewage-choked oceans.
An agriworld on the Koros Trunk Line between Kaikielius and Coruscant. It is being rather heavily exploited at this time, and there are discussions that it may be necessary to undertake some rather drastic corrective measures.
A terrestrial world anchoring the Shawken Spur, which provides an alternate connection from Coruscant to the Hydian Way instead of taking the Perlemian Trade Route.
A scumworld with extremely rich mineral deposits; there are halfhearted efforts toward full terraforming, but most outside investment is in resource extraction.
An industrialized world a few light-years from Coruscant, colonized by Coruscanti with a vision of integrating cities with the landscape, rather than stomping it away like Coruscant or hiding the cities like Alderaan. The planet was built for repulsorlift travel aboveground, with thousands of kilometers of bulk shipping tunneled below the landscape. A picturesque, cosmopolitan place; actual wild lands have been reduced to a few thousand square kilometers of nature preserves, but all the cities include surprising quantities of parks and open spaces.
A water world; the only land masses are volcanic island chains. Its pelagic depths are home to the para-human, amphibious Aquar species, descendants of Human colonists who chose to adapt themselves to the world rather than vice versa. The Aquar come onto land when they need to work with technology that doesn’t operate well underwater, but are most at home in the sea. They are able to travel in normal Human accommodations as long as the humidity stays fairly high. (CatCW p156)
Notable wildlife: the Velusian fursnake (CatCW p159).
An agriworld that supplies Coruscant and Metellos.
The Ringali Nebula passes through this sector as well as the Bormea.
A warm, wet, mountainous world, industrialized, with its cities either tucked into valleys, standing on its few broad plains, or sprawling in tiers along mountainsides; the most stunning examples are built around cascading waterfalls. (CatCW p90) Between Brentaal and Rhinnal on the Perlemian Trade Route.
A mostly-water world known for its luxury beach resorts and aquaculture exports; the original species of the planet have long since been outcompeted by the most flavorful fish, pinnipeds, and cetaceans in the galaxy. People grumbling about the excesses of capitalism note darkly that anyone making ill-gotten gains on Ralltiir is just a couple of days away from Kattada’s resorts via luxury liner.
An agriworld that has been carved up into numerous estates for people who made their money on Ralltiir, including extensive parks that are carefully managed to give the appearance of wilderness. It was discovered as a scumworld as Ralltiir developed, and speculators carefully stocked its ecology for both farms and picturesque views.
Ralltiir is the center of galactic banking, with high-bandwidth subspace links to Coruscant to carry out transactions but without the hassle of being a location for power struggles like the Throne World. The population is largely Human, but a number of Murkhanans, Falleen, and Muuns work there as bankers and accountants. The presence of so much banking activity also has a large amount of security R&D taking place there as well. The planet is industrialized, with the full terrestrial range of climates available to its inhabitants. It also exports fine marble, both as worked statuary and raw blocks. (CatCW p128, tEGtPaM p156) It lies between Rhinnal and Nak Shimor on the Perlemian Trade Route.
Ralltiir’s 28 moons are the subject of complex astrological beliefs concerning the stock market. Most investors sneer at these financial horoscopes, but almost all financial journals devote a column to the current and upcoming symbolic configurations of the moons and the constellations in which they will be appearing.
Notable wildlife: the Ralltiir tiger and the casting hawk, a bird of prey that is commonly domesticated. (CatCW p132).
A world currently exiting an ice age, with glaciers retreating toward the polar caps. The tropical regions are merely cold and subject to spectacular electrical storms; the temperate zones are pleasant ski resorts in summer and howling blizzards in winter. Many of the cities here are formed by doming over a glacier-carved U-shaped valley with a force field or permaplex panels. (CatCW p137) Between Esseles and Ralltiir on the Perlemian Trade Route.
Notable creatures: the firehead, a limbed fish that secretes a pair of chemicals that can combine in a bony growth on its upper lip in an impressive exothermic reaction, enabling it to melt through ice. Th tenticulon, a jellyfish-like creature with dozens of ribbonlike tentacles. (CatCW p140)
Composed of Duro and its agriworld colonies. The Corellian Trade Spine runs through it.
An early colony from Duro; now an industrialized world.
The homeworld of the Duros, and part of the original hyperspace cannon network along with Corellia and Coruscant. It is heavily industrialized and surrounded by orbiting factories; the rolling plains are gradually being covered in vertical farms, which can produce much more food per acre, giving more room for industry. (CatCW p85, tEGtPaM p76)
In 25kY, it’ll be horribly polluted, but right now it’s just vivacious.
An early colony from Duro; now an industrialized world.
The ecumenopolis homeworld of the Skakoans; its dense methane atmosphere is not friendly to most other forms of life. It is coreward of Duro.
Spinward of Coruscant.
A water world prone to extreme weather due to its 528-hour day; to add insult to injury, its 7 moons often overlap to produce terrifyingly high tides, and the only land masses are islands— some isolated, some grouped in archipelagoes. The extremes of temperature caused by its slow day make the planet ill-suited to aquaculture of nonnative species. (CatCW p95) It lies near the Metellos Trade Route.
Notable creatures: the Coromon headhunter, often sought for stocking arenas across the galaxy. (CatCW p99)
A swampy world connecting the Metellos Trade Route and the Widek Bypass, home of the Huttoid Orooturooans.
Home of the Thobek, apparently cousins of the Wehttam. Between Wettham and Galantos on the Widek Bypass.
Home of the Wehttam, large red-skinned humanoids. Between Orooturoo and Thobek on the Widek Bypass.
Kuat was a major investment in the early hyperdrive era, with a consortium of wealthy families called the Ten creating massive orbital shipyards (which have far more capacity than any industrialized world) and investing in terraforming the planet itself. The dream was that the planet would be a luxurious garden world, and all the heavy industry would be up in orbit. They were just beginning to show a profit when the Sith invaded, and they have never forgotten this. (CatCW p104, tEGtPaM p116)
The manufacturing facilities at Kuat are so busy that Renegg and Venir, just a short distance away by hyperdrive, are used as staging areas for Kuat’s commerce.
The manufacturing facilities at Kuat are so busy that Renegg and Venir, just a short distance away by hyperdrive, are used as staging areas for Kuat’s commerce.
An ecumenopolis world dedicated to research and education.
An ecumenopolis world known for its highly disciplined society; it exports large numbers of soldiers and bureaucrats.
The largest weapons foundry in the galaxy.
This will eventually be a mythical planet.
Accessed via the Widek Bypass, which detours around the Koornacht Cluster.
An ecumenopolis world with a strong emphasis on information technology,
often derided as planet of the geeks
. It is a major exporter of
software, including droid programs, and brain-twisting puzzles.
It had to go somewhere, and there’s not much information about Widek Sector. Had to make up the specialization completely.
Between Galantos and Widek on the Widek Bypass.
The sector capital. It connects to the rest of the galaxy via the Widek Bypass and then the Metellos Trade Route.
The section of space immediately outside the Core Worlds is known as the Colonies, which made perfect sense when they were the frontier.
Sectors: Herglic • Tapani • Devaron • Rachuk • Morobe • Neimoidia • Belnar • Barma • Haldeen • Kliap
Rimward of Belnar Sector on the Perlemian Trade Route.
Arkania is a cold, dry, windy world of deserts, canyons, and tundra, mostly used for mining. (tEGtPaM p26)
Wookiepedia says it’s in Sith Space, but it’s too far coreward for that.
A large planet, with surface gravity at nearly 2 g. Home of the Caridans. (tEGtPaM p54)
Notable species: combat arachnid.
A volcanic world near Carida.
An agriworld.
An industrialized world.
A world tidally locked to its primary. The light side is a parched desert; the dark one a frozen wasteland. There’s a small spaceport in the twilight zone.
An agriworld near Arkania.
Between Ralltiir and Chazwa on the Perlemian Trade Route.
Home of the Khil.
A Khil colony.
Homeworld of the Devaronians.
An agriworld between the Rimma Trade Route and the Corellian Trade Spine whose inhabitants are attempting to bring in tourist income by spreading holographs of the spectacular Teyr Rift. (tEGtPaM p180)
Spinward of the Barma and Belnar Sectors, coreward of the Kliap Sector.
A light world with low metal content in its crust; near Velusia in the Core Worlds, and spinward of the rest of the Colonies. The continents are covered in thick jungles and rainforests; most of the civilization is based around the planet’s many beaches. (tEGtPaM p48)
Notable creatures: the imooda, a venomous reptile in the habit of leaping between trees and then dropping on prey from above.
The area colonized by the cetacean Herglics.
Homeworld of the Herglics. Giju anchors the Rimma Trade Route.
A Herglic colony currently under threat of losing its clear hyperlane due to the motion of brown dwarf stars in the neighborhood.
Rimward of the Haldeen Sector, spinward of the Barma and Belnar Sectors.
Rimward of Rachuk Sector, trailing Neimoidia Sector.
A cold, forested world shrouded in fog. Its high gravity attracts few colonists, and there is not enough demand in the area to start clearing trees to plant crops. (tEGtPaM p172)
A central trading nexus in the sector, inhabited by Humans, Hutts, Twi’leks, and Colicoids. The main continent is in the planet’s southern hemisphere, with rolling plains hosting several competing spaceports. Just outside Kuat Sector in the Core Worlds. (tEGtPaM p32)
A Duro colony.
One of the few Human colonies in the sector, and a source of crysopaz gemstones. A rugged world, with little civilization beyond its trading outposts and gemstone mining.
A Duro colony.
A Duro colony.
A Duro colony, on a planet regularly shrouded in mists and fogs.
Coreward of Morobe Sector, trailing Neimoidia Sector.
A cul-de-sac sector near the Rimma Trade Route, which will one day be accessed from Giju via the Giju Run, which connects to Tallaan. Astronomers report that there are dozens of habitable planets in the sector, but hyperspace scouts have yet to find a route into the cluster.
Undiscovered: Fondor (tEGtPaM p86), Mrlsst (tEGtPaM p126), and many more.
Back when the Colonies were the frontier, the Inner Rim was just called the Rim. When faster hyperdrives led to an exodus from the Core Worlds to unclaimed territory here, the Expansion Region was the frontier and this area became the Inner Rim.
Antar 4 (tEGtPaM p20), Kooriva, Manaan, and Myrkr (tEGtPaM p130) are undiscovered.
Sectors: Givin • Harrin • Denon • Zeltron • Airon • Japrael • Hapes • Orus • Taanab • Bogden • Carratos
An agriworld, better known for its metal-rich moon.
A metal-rich moon with a complete mining-to-manufacturing complex cranking out droids and weaponry. (tEGtPaM p178)
Contains the Stenness Node, a group of stars that formed from metal-rich nebulae.
Home to the vulpine Amarans, who have some repute as trackers and bounty hunters, though most have been pressed into labor as miners in the surrounding Stenness Node.
A desert planet in the Stenness Node with a few mining colonies. (tEGtPaM p12)
Home of the humanoid Ithullans and the gigantic colossus wasp, a silicon-based spacefaring lifeform whose larvae need the environment of Ithull to develop. Fortunately, colossus wasps die without sunlight to feed them and are not at risk of spreading through the galaxy without help; most people consider proposals to spread the colossus wasp as a means of controlling giant space slug populations (which are there to control mynock populations) to be a joke.
An agriworld just outside the Stenness Node.
An agriworld in the Stenness Node, insystem from the system’s metal-rich asteroids.
A rich field for asteroid miners.
A gas giant in the Stenness Node.
A warm, swampy world that the Hutts have happily colonized. Their slaves harvest and process the valuable Taboon hardwood for export.
On the Hydian Way between Brentaal and Taris.
An agriworld so warm that it has no polar ice caps.
An asteroid-choked system that has attracted numerous miners; the centers of civilization are space stations near the giant parabolic smelting mirrors that produce refined metal for export. (tEGtPaM p42)
An ecumenopolis world. (tEGtPaM p56)
An agriworld supplying Carratos.
A warm, wet world orbiting twin suns; its landmasses are covered in forests and jungles. It is far from the usual trade routes, and only has a small population base.
The home of the Aleena.
A very wet scumworld terraformed for massive aquaculture operations; on the Corellian Trade Spine. (tEGtPaM p40)
An ecumenopolis world at the junction of the Hydian Way and the Corellian Run.
A pair of agriworlds in overlapping orbits.
An agriworld, with some mining, on the Corellian Trade Spine.
On the Rimma Trade Route. (tEGtPaM p182)
Home of the Givin.
A star cluster at the edge of the Inner Rim; the close-packed stars and the nebula called the Transitory Mists impede hyperspace navigation. Astronomers have located many possible worlds, but no one has located routes to them. Undiscovered: Arabanth, Charubah, Dreena, Gallinore, Hapes (tEGtPaM p94), Kavan, Lorell, Maires, Olanjii, Reboam, the Relephon Moons, Selab, Terephon, Thrakia, Ut, Vergill.
A trade world near the Hydian Way. The planet’s swampy geography provides cover for a great many operations by smugglers and thieves. (tEGtPaM p28)
An agriworld.
An industrialized world anchoring one end of the Harrin Trade Corridor.
The only significant system in the sector is Onderon.
The only settlement on Onderon is a small outpost called Iziz where hunters bring in captured fauna to sell to beastkeepers to fight in the arena. Its nearest moon, Dxun, has a compatible ecology, and they have turned loose many of the fauna there as well to increase the number available for capture. These include cannoks, bomas, maalraas, and zakkegs. (tEGtPaM p144)
Between Nak Shimor and Taanab on the Perlemian Trade Route.
Home of the Colicoids.
A quiet agriworld.
A cold planet, industrializing rapidly.
A quiet agriworld.
An agriworld with extensive facilities to support interstellar trade between Chazwa and ??? on the Perlemian Trade Route. (tEGtPaM p170)
Home of the charismatic Zeltrons, though they are thriving so well on Alsakan that the population on that world is rivaling that on their species’ home. The planet is one in which red chlorophyll won out, giving the vegetation an exotic look; the planet is industrialized and beginning to develop a reputation as a vacation resort. A large bounty has been posted for the scout intrepid enough to find a fast, reliable hyperspace route for tourists.
Sectors: Nkllon • M’haeli • Kanchen • Kira • Tynna • Brak • Gyndine • Umbara • Prackla • Rolion • Ploo • Togruti
Undiscovered: Iktotch.
A high-gravity world, home of the Aramandi, four-armed, four-eyed mammalian bipeds.
A volcanic mining world that runs to deserts with a few oases. (tEGtPaM p24)
A terrestrial world, though the crust is very light in metals.
A mining world.
A temperate green world, the second planet in the system; it is one of the sector’s trade hubs and is industrializing smoothly. The third planet, Amthau is under terraforming.
An agriworld that is beginning to industrialize.
Mimban’s geography has caused its native sentients to speciate into the Coway and the Mimbanites, neither of which had made it out of their own Paleolithic eras when galactics showed up and began building a spaceport. Currently, land speculators are fortifying territory to sell to Hutts when trade through the sector picks up. (tEGtPaM p122)
An agriworld.
A desert planet with barely enough photosynthesis occurring to give it a breathable atmosphere.
An agriworld.
An agriworld only notable for its presence on the Hydian Way.
Contains the industrialized world Pakrik Major, the sector capital, Pakrik Minor, an agriworld.
A desert planet with barely enough photosynthesis occurring to give it a breathable atmosphere.
Home of the para-human Xa Fel, who have gleefully embraced galactic technology and are industrializing their planet as quickly as possible; their environment is already beginning to show strain.
Undiscovered: Pax.
An agriworld on the Harrin Trade Corridor between Lohopa and Lazerian.
An agriworld between Cerenia and Krann on the Harrin Trade Corridor.
The habitable world in the Cerenia system is named Ruten. The system lies between Lazerian and Brevost on the Harrin Trade Corridor.
Between Nigel and Enarc on the Enarc Run. Its sole habitable planet is the terrestrial world Kirima, now beginning to industrialize.
An obscure agriworld that gave its name to the sector by virtue of being the first to be discovered by hyperspace scouts. Between Lazerian and Vondarc on the Kira Run.
Home of the lemuroid Kluuzot, who are now enslaved mining nova crystals for export. Astronomers are puzzled by a habitable world in a system containing four red giants, and speculate on whether it was captured from another system, ejected by the dance of the four stars, or moved. Between Brevost and Merkat on the Harrin Trade Corridor.
On the Harrin Trade Corridor between Arrgaw and Cerenia, and anchoring the Kira Run.
A mining colony on the Harrin Trade Corridor between Harrin and Arrgaw.
Between Roldalna and Kalinda on the Enarc Run.
Between Roldalna and Kira on the Enarc Run. The main planet is Ropagi II, home of the near-human Ropagu and the telepathic flying-jellyfish Kalduu. The ice planet Seltaya also has a breathable atmosphere,
This could also be the Mieru’kar Sector.
Between Nigel and Ropagi on the Enarc Run. There is also a spur to Seltos here.
An agriworld and mining world that produces valuable hardwoods.
Home of the cameloid H’drachi. On the Hydian Way. (tEGtPaM p120)
Undiscovered: Kinyen, Vandelhelm.
The actual planet of Nkllon has been surveyed, but no one has yet found it worthwhile to mine it due to the high radiation levels coming from the local primary. On the Corellian Trade Spine between Moorja and Javin. (tEGtPaM p140)
A gas giant. The species living on its moons took an instant dislike to each other as soon as they developed radio to start communicating, and were well on the way to warfare with chemical rockets when the Sith arrived and conquered them both.
A mountainous world. Home of the spindly Glymphids, who have a deep-seated loathing of the Fluggrians living on Ploo IV, as they are defiling a location that (according to Glymphid religion) is a holy blue jewel in the sky.
A wet world varying from oceans to marshes. Home of the reptilian Fluggrians, who have an innate disgust for the Glymphids living on Ploo II, which (according to Fluggrian astrology) is a symbol of ill omen.
An agriworld; home of the insectoid Cranscoc.
A mountainous world with good mineral resources; once a mining colony, it is now industrialized, and a stopping point on the Perlemian Trade Route.
A Rybet colony near Cartao.
A mining colony on a world of constant rain near the Perlemian Trade Route.
An industrialized world; home of the Thisspiasians.
An agriworld; the Venans are a pale-skinned Near-Human species whose ancestors engineered themselves to thrive under the light of the planet’s red dwarf primary. They burn terribly under yellow dwarf suns unless they have some form of UV protection; frequent travelers usually just buy a tailored retrovirus that changes the gene expression in their epidermis.
A water world, with a few surface structures built on top of coral reefs. Home of the humanoid Chuhkyvi, an amphibious species that can leave the water for up to an hour without technological assistance. (tEGtPaM p22)
A terrestrial industrialized world, home of the para-human Sephi.
Undiscovered: Yinchorr.
An agriworld.
The home of the humanoid Kel Dor species and the Baran Do Sages. The biosphere uses nitrogen-phosphorus biochemistry, and the planet’s atmosphere is largely nitrogen, ammonia and hydrogen.
An industrialized world.
A world of savannahs and rainforests. Home of the Togruta.
An agriworld with large continents covered with lakes.
The desert planet Rhommamool is in a nearby orbit whose harmonic resonance brings it close to Osarian every decade. It has a breathable atmosphere, but as yet is attracting no settlement.
Home of the otterlike Tynnan, who have been drafted into agriculture and aquaculture. (tEGtPaM p184)
The Ghost Nebula cloaks several suns, including that of Umbara.
An industrialized world, home of the Umbarans. The local overlord charges a high price for his subjects to emigrate, and recruiters from the rest of the galaxy gladly pay it.
Undiscovered planets: Anzat, Charros IV, Codian Moon, Garos IV (tEGtPaM p92), Glee Anselm, Haruun Kal, Metalorn, Sneeve, Sundari, Togoria, Umgul (tEGtPaM p186), Velmor.
Sectors: Cerean • Bruanii • Ninth Quadrant • Dessilath • Malastare • Chommell • Kalarba • Doldur • Dufilvian • Bothan • Churba • Hutt Space • Teraab • Kastolar • Mytaranor • Halla • Maldrood • Null • Katarr • Ottega • Bright Jewel • Qiilura • Glythe
The Kril’dor system is the furthest spinward in the Mid Rim. Kril’dor itself is a gas giant that is a source of tibanna gas, thanks to seeding with life forms from Bespin a few thousand years ago. The only known hyperspace route is to Iridonia; the low-traffic route is risky but rewarding.
Undiscovered: Dressel, Krant/Hanoon.
An industrialized and wealthy planet; the homeworld of the Bothans. (tEGtPaM p50)
Notable creatures: radarks.
A heavily forested planet on the border of the sector.
A Bothan colony world. (tEGtPaM p114)
Notable creatures: the myntor, ganjuko, millitile; hawk-bats have been introduced from outside.
A Bothan agriworld.
Home of the Veknoids.
An industrialized Bothan colony world.
A gas giant.
A Bothan agriworld.
A Bothan agriworld.
An agriworld.
(tEGtPaM p146)
A terrestrial agriworld near the Corellian Trade Spine, beginning to industrialize.
A water world near the Corellian Trade Spine. Its numerous islands and archipelagoes serve as the bases for aquaculture operations.
Undiscovered: Naboo.
An industrialized world; the sector capital.
An industrialized world anchoring the far end of the Enarc Run, after Kalinda. It is a significant jumping-off point for high-risk trading expeditions into the Outer Rim, through regions of space that have yet to develop regular trade routes.
Coreward of Dufilvian Sector, spinward of the Corellian Trade Spine, and trailing Bothan Space.
An industrialized terrestrial world.
A mountainous agriworld.
A jungle planet full of lethal flora and fauna, which are sold for arenas and battle labyrinths around the galaxy. Near Womrik, in the Dufilvian Sector.
A world containing nonsentient silicon-based life, of great interest to biochemists. The local exogorths on this world are believed to be the ancestors of the giant space slugs now found throughout the galaxy.
This area will one day be known as the Senex-Juvex, a
pair of sectors known for their prominent slave trade. It is known
unofficially as the Darth
sector because it has the highest
proportion of residents who have fought their way into the Sith
hierarchy, and (like many converts) are doing their best to out-Sith
the Sith. Dessilath
is the Sith word for ambition
;
Margrave Vandron changed it in his first incarnation, back when he
wrested control of the sector from his master.
A mountainous planet containing ruins from some long-vanished sentient species. It is ruled by Darth Elegin; most of the population is Ossan slaves and Hutlarian overseers.
The industrialized world that will one day be known as Senex. The ruler of this planet and the rest of the sector is Darth Margrave Andril Vandron, a Human with considerable talent for the Power; he has held on to power through three incarnations and shows no sign of weakening.
A planet currently going through an ice age. Home of the tall, amphibious Balinaka, who live in underground cities carved out of the glaciers. (They are also renowned ice sculptors.)
A small, chilly world, home to the Hutlarians, who are fitting in well as local enforcer types.
An agriworld where Humans, Balinaka, and Ossans are bred for slavery. Ossans are bred for strength, reliability, and having just enough smarts to follow the orders of an overseer. Balinaka are being bred for battle. Humans are being bred skilled labor.
The ruler of the planet is Darth Countess Chel-Huk Vandron, a daughter of Darth Margrave Andril Vandron’s previous incarnation.
An agriworld, ruled by Darth Count Garonnin.
An agriworld ruled by Darth Count Taneel.
A swampy, high-gravity world. Home of the Ossans, a humanoid species with much more strength than smarts. The primary exports are resilient syp wood and Ossan slaves. (The Ossans have not yet been bioengineered, and are still humanoid.)
The agriworld that will one day be known as Juvex.
Homeworld of the Ishi Tib.
An agriworld at the edge of the sector.
The Dragonflower Nebula is a spectacular sight in the night skies of this sector.
An agriworld, first to be discovered in this sector, but later superseded by Druckenwell.
An industrialized world on the Corellian Run.
Home of the Falleen, a para-human reptilian species.
An agriworld.
Home of the humanoid Sunesi. The atmosphere is filled with an asbestos-like dust called cirrifog, which will swiftly damage the lungs of offworlders breathing it.
A mining world.
A jungle planet, home of the Rodians. (tEGtPaM p158)
Undiscovered: Chrondre.
Home of the humanoid Xan, who are cranking out torve weed and zwil as fast as possible.
A water world, with roughly 5% land. Home of the Aqualish.
In the next orbit out, the snowy world of Ando Prime is home to the Talid and a monastery of the Order of Dai Bendu, nestled within the Andobi Mountains. (tEGtPaM p16)
An agriworld.
A desert planet, home to the gregarious Filvians, who are embracing galactic technology and industrializing quickly.
An aquaculture world. Home of the crustacean Sauvax who are often sold as arena slaves.
A low-gravity mining world tidally locked to its primary; the area near the terminator is in a comfortable twilight, while the sun-facing middle is a desert.
A terrestrial world, industrializing rapidly as one of the local shipbuilding specialists.
An agriworld. Near New Cov, in the Churba Sector.
The Zolanders have not yet engineered themselves into Clawdites (2 3 4). The world is near the Corellian Run, and beginning to industrialize.
Clawdites have –2 Strength, +10 bonus on Disguise checks, Read/Write and Speak Clawdite. UAA p38–9.
Undiscovered: Vortex (tEGtPaM p190)
A forested planet, source of the spidery nightglider, an exotic pet.
Ansion is in the Glythe Sector near the Expansion Region, not out on the spinward edge of the Mid Rim as on the map. It is home to the humanoid Ansionans as well as a wide variety of flora and fauna.
Home of the group-mind insectile Fefze, though no one has yet figured out that they’re sentient.
A barren planet; the system is actually known for the solar phenomenon called the Fire Rings of Fornax.
A Zabrak colony. It has a hyperspace route to Kril’dor.
A wasteland, the atmosphere barely maintained by mosses and lichens. The planet contains the ruins of a long-dead civilization.
Most of the land area of the planet is rainforest.
An agriworld.
Home of the humanoid Bimm species; humans have not settled on the world yet. (tEGtPaM p44)
A world near Hutt Space containing ruins that apparently belong to some long-gone giant humanoid race.
A mining world on the route to Kessel.
An agriworld.
Hutt Space overlaps a chunk of the Outer Rim. Undiscovered: Chalacta, Da Soocha, Lannik.
The homeworld of the Gamorreans. (tEGtPaM p90)
The homeworld of the Nikto, in the Si’Klaata Cluster. (GatORW p85)
An agriworld near the Sisar Run.
The homeworld of the Klatooinians. It is the site of the spectacular Fountain of Ancients. It is in the Si’Klaata Cluster.
Nal Hutta is the homeworld of the Hutts, adopted a little over 5000 years ago when Varl became uninhabitable. (tEGtPaM p134)
A small, vacuum-sealed ecumenopolis; developing the moon was considerably cheaper than providing docking facilities on Nal Hutta that could keep out the swamp.
A Hutt mining colony near the Sisar Run.
Home of the Nimbanel, a Hutt client species. Anchors one branch of the Sisar Run.
Notable creatures: the ambulatory plants known as the puzzleflower and boyy’lo.
An agriworld at the edge of Hutt Space. Connects to Sriluur via the Ac’fren Spur.
Home of the para-human Sakiyans.
A Hutt agriworld in the Si’Klaata Cluster.
The muddy homeworld of the Toydarians.
Notable creatures: grabworm.
The remnants of the original Hutt homeworld.
A humid world in the Si’Klaata Cluster, covered in swamps and jungles; home of the Vodran, a Hutt client species.
A Hutt agriworld.
A major spice-production world. (tEGtPaM p198)
A hot, humid world covered in rainforests and jungles, inhabited by the bipedal Tarasin.
Almas’ methane atmosphere deters visitors, but its icy moon Dorumaa is known to the Hidden Academy as a source of unique Metaforce-patterned crystals. (Some real-world crystal cave footage in the Cueva de los Cristales under Naica mountain in the Chihuahuan desert.)
An aquaculture world (tEGtPaM p104) near the Corellian Run. The silicon-based vynocks (apparently ancestral to the vacuum-dwelling mynocks) found here appear to share a distant common ancestor with the B’rknaa of the moon Indobok.
One of its moons is effectively a small, vacuum-sealed ecumenopolis.
The other is a volcanic planet home to the silicon-based B’rknaa, who have a habit of merging with the rocks of their world or hiding in ash storms when anyone comes visiting, and only a few have been captured for biochemical study. The planet’s frequent ash storms and volcanic eruptions deter most visitors. The atmosphere is sustained by lichens and mosses, and is breathable as long as you don’t exert yourself.
A forested planet in a system anchoring the far end of the Harrin Trade Corridor.
A desert planet, home to the Triffians, who are exported for detailed labor on other desert worlds.
Undiscovered: Sneeve.
A Miraluka colony, with hyperspace routes to Null, Ylix, and Ithor.
An agriworld with routes to Katarr and Ord Mantell.
The high-gravity (1.5g) homeworld of the Dugs, who are still fairly primitive but have taken well to overseeing other slaves. The system is directly on the Hydian Way.
Anchoring the far end of the Kira Run.
Unconstructed: The Wheel (in Besh Gordon).
A desert world on the Perlemian Trade Route.
The last stop on the Perlemian Trade Route before the Outer Rim.
Two orbits out from Centares is Nizon, home of the Nazren.
An arid agriworld near the Perlemian Trade Route.
An agriworld.
An agriworld where the rain is almost constant; the crops are a wide variety of fungi.
Undiscovered: Nishr.
Hsskor, home of the Trandoshans, is the nearest planet to the system’s primary. It is at the inner range of the system’s life zone and quite warm. The baron ruling the planet receives a great deal of wealth from other Sith Lords bidding for trained Trandoshan soldiers; the most talented earn the rank of vassal and become bounty hunters.
Kashyyyk, the homeworld of the Wookiees, is in the next orbit out and cooler than Hsskor; the planet’s land masses are largely covered in gigantic wroshyr trees, so tall that the world seems like a wooden ecumenopolis, and a multi-deck ecosystem that becomes more and more hazardous as you get closer to the ground. Wookiees are resentful of being dragged off their homeworld, and usually leave as slaves for manual labor tasks. Trandoshans are commonly employed as overseers, and the Wookiees have developed a bitter enmity for them.
Wookiees do not simply dump their waste over the sides of their trees. All their villages are equipped with catapults for garbage disposal, normally aimed at a spot where no one will have to smell it. They glue broad leaves into buckets that biodegrade quickly when they hit. (They have big moss-lined middens that soak up the volatile organics until someone does the shoveling for the catapult.)
When it isn’t worthwhile to make a full bridge between trees, Wookiees are in the habit of hanging ziplines that allow them to go from an upper deck of one tree to the lower deck of another. V-shaped rope bridges follow later, then U-shaped ones with wooden slats for flooring.
Alaris is a gas giant.
This moon appears to have been terraformed with similar flora and fauna to Kashyyyk itself, save for Wookiees. It currently has bases on its plains for processing and training Wookiee slaves without offering any hope of returning home. (tEGtPaM p106)
An agriworld that started out as a Wookiee colony; the Wookiees are now slaving on the estates of wealthy Trandoshans.
An agriworld.
A terrestrial industrialized planet; the trading hub for the sector.
An agriworld.
A hot, tropical planet that is a major exporter of vine-silk and vine-coffee. Ithorian ecologists warn that variations in the planet’s orbit will eventually cause an ice age, and advise taking precautions to control the climate while they’re still inexpensive, but the administrators can’t be bothered to plan for something forecast for twenty millennia in the future. (tEGtPaM p36)
An agriworld.
Overlaps the Lesser Plooriod Cluster.
Ithor was once covered in lush jungle, with cities carefully nestled in valleys and growth carefully limited to avoid harming the world spirit called Mother Jungle. That all changed when the Sith found out about the unique and valuable biomolecules that could be harvested from the jungle, and the planet now has numerous cities located at geographical points convenient for harvesting and processing, much to the distress of the natives. (tEGtPaM p100)
Inspirational notion: Darjeeling tea.
Home of the para-human Lowen.
An agriworld.
Home of the polymorphic marsupial Gurlanin.
A mining planet.
A high-radiation mining planet; the local Isticians have a very high degree of variety due to the high background count.
A mining planet.
Ruusan has a native population of Bouncers as well as Human colonists (who have yet to specialize into Ruusanians). The Hidden Academy know it as a source of useful Metaforce-patterned crystals.
An agriworld.
A mining planet.
Conservative trading ventures and their maps refer to most Outer Rim systems
as part of Wild Space. The Outer Rim
designation is a marketing
term that seeks to distinguish somewhat-mapped areas from barely-mapped
areas.
Undiscovered: Airam Sector, Koboth, Mon Calamari (GatORW p95, tEGtPaM p124), Orax, Ord Cestus, Pelgrin, Rattatak, Sump, Xal, Zaadja.
Sectors: Firrerre • Moddell ○ Mugaari • Anoat ○ Cadavine • Sullustan • Seswenna • Mayagil • Sluis • Danjar • Tarabba • Metharian • Tantra ○
(tEGtPaM p128)
An ecumenopolis world (though only the landmasses are covered with
buildings, while the oceans are still open) on the Hydian Way and
Braxant Run,
situated at a significant junction of hyperspace routes and dubbed the
Coruscant of the Outer Rim
.
On the Hydian Way, it lies between Bogden
and Feriae Junction.
Later on, the Braxant Run will go through Bandomeer, the Hydian Way will bypass Taris, and it will experience significant decline.
Barab I is the harsh home of the Barabel, and usually only visited by slavers seeking fodder for the arena. (GatORW p16, tEGtPaM p34)
(tEGtPaM p8)
(tEGtPaM p150)
Contains the Ivax Nebula. Astrocartographers are eyeing the twin Kiax Nebula for possible hyperspace routes. (The Lutrillian Cross and Nothoiin Corridor will not be discovered for many thousands of years.)
Undiscovered: Bavva (HatGJ p11), Council (HatGJ p11), Isis (HatGJ p11), Lutrillia (HatGJ p10), Mijos (HatGJ p10), Nothoiin (HatGJ p11), Polmanar (HatGJ p11), Shuldene (HatGJ p10).
A chromite mining world, mostly tundra and cold desert; the only known hyperspace route is from Burnin Konn, and little enough traveled that one can get a good price on metals here. (HatGJ p11)
A warm planet covered in rainforests and shallow seas, and beginning to develop aquaculture to get in on the trade that is beginning to show up; between Mataou and Shuxl on the Corellian Trail. (HatGJ p9)
The system contains three habitable planets. Anoat itself is a hot terrestrial world of deserts and jungles, and an importer of climate control systems. It’s seen as the most habitable world, however. The water world Deyer has enough land for a spaceport or two, but most of the aquaculture operations run from raft cities that can break apart and scatter before the planet’s frequent hurricanes. Gentes a volcanic, swampy planet, the homeworld of the Ugnaughts; Ugnaught slaves are one of the highest-value cargoes available in the sector. Between Bespin and Strine on the Ison Corridor. (HatGJ p10)
A Human agriworld between Indellian and Zhanox on the Corellian Trail. (HatGJ p7)
A gas giant that is a valuable source of tibanna gas, an excretion of the immense gasbag beldon that float in the planet’s atmosphere; other notable creatures are rawwks, velker (which prey on beldons), and tibannucks. The ecology of Bespin has been transplanted to other gas giants (GatORW p20, tEGtPaM p38) Between Varonat and Anoat on the Ison Corridor. There are many tibanna gas collection facilities floating in the atmosphere, with all the ambience of an offshore drilling platform where you can fall for thousands of miles to your death. The spaceport is on one of Bespin’s many moons. (HatGJ p10)
A mining world, a source for dolovite and kammris. Hyperspace routes to Allyuen, Ione, and Tokmia. (HatGJ p11)
A hot world of swamps and jungles, with just enough of a community to support a spaceport. Between Ertegas and Orn Kios on the Corellian Trail. (HatGJ p9)
A Human agriworld between Shuxl and Darlyn Boda on the Corellian Trail. (HatGJ p9)
A quiet Human agriworld, between Mexeluine and Indellian on the Corellian Trail. (HatGJ p7)
A low-gravity world between Gerrenthum and Bendeluum on the Corellian Trail. The Ison Corridor leads to Varonat. Most beings need a compressor in order to breathe the thin atmosphere outside, but it’s the most habitable world in the system. (HatGJ p7)
An agriworld that has fairly good spaceport facilities situated on its desert plateaus to support access to Burnin Konn and worlds beyond. Between Zhanox and Mataou on the Corellian Trail. (HatGJ p8)
A Human agriworld between Ozu and Togominda on the Corellian Trail. (HatGJ p9)
An old star system; any planets were long since rendered rubble during the star’s red giant phase, and there is nothing left but asteroids orbiting a white dwarf. Some Duros operate a mining operation and repair base here, but you’ll pay a hefty price if your hyperdrive breaks down here. Between Strine and Mataou on the Ison Corridor.
An industrialized world, mostly populated by Humans and Mugaari, gateway to the Anoat Sector. Between High Chunah and Mexeluine on the Corellian Trail. (HatGJ p7)
A desert planet between Ione and Anantapar on the Corellian Trail; the Ison Corridor leads to Ison. The planet has a spaceport and small supporting population; its sole export is the venom of the ro hypa (HatGJ p12), a venomous serpentlike creature. (HatGJ p9)
Between Kirtarkin and Gerrenthum on the Corellian Trail. (HatGJ p7)
A wet world whose continents are covered in swamps, lakes, and marshes; most construction is on native plants resembling gigantic lily pads, leaving the few areas of solid land for spaceports. Between Darlyn Boda and Ozu on the Corellian Trail. (HatGJ p9) Notable creatures: toccat (HatGJ p12)
A young colony, still at the subsistence-farming level, between Orn Kios and Isde Naha on the Corellian Trade Spine. (HatGJ p9)
A very young star system that has yet to form planets; the only things there are a hyperspace beacon and a few repair ships that will charge you ruinous prices if you’re stuck. Between Anantapar and Ertegas on the Corellian Trade Spine. (HatGJ p9)
A peaceful agriworld in a system with a dangerous asteroid belt; only constant vigilance by tractor beam-equipped ships is keeping asteroids from smacking into the planet and dropping it into an ice age. The locals have domesticated the kangaroolike tauntaun as a riding animal and the Strine hog as a meat animal. Between Anoat and Ison on the Ison Corridor. (tEGtPaM p98, HatGJ p4–6)
A young, volcanically active world known for its salt geysers. The absolutely last stop on the Corellian Trail, even for the most daring trader. It is generally only worth the trip if you made it to Isde Naha with corrosion-resistant machine parts, though. (HatGJ p9)
A snowy, forested world, home of the Oku, a white-furred mustelid species. The only known hyperspace route is from Burnin Konn. (HatGJ p11)
Making up the local being weaseloids. The place is supposed to have some sort of crystal mining.
A warm world of jungles and mountains, between Indellian and Bespin on the Corellian Trade Spine. Notable creatures: morodin (HatGJ p12), which are considered good hunting. (HatGJ p9)
A mining world, between Bendeluum and Ione on the Corellian Trail. (HatGJ p7)
Uncolonized: Pzob (tEGtPaM p152)
Geonosis ... (GatORW p55)
Ryloth is the homeworld of the Twi’leks. (GatORW p118, tEGtPaM p162)
Tatooine is a formerly desert planet transformed into an agricultural world by herding comets and ice asteroids into orbits that graze the planet’s atmosphere, releasing thousands of tons of water and making the night sky a spectacular light show— comets are visible all year round, and people schedule their vacations around watching iceballs deorbit. The unusual amounts of water vapor in the upper atmosphere lead to parhelia around its two suns, paraselenes around its three moons, and noctilucent clouds, adding to the spectacle. For the local lord, this is a way of demonstrating wealth, power, and expertise in precision orbital bombardment. This has been going on for three centuries now, and the terraforming experts think another couple of millennia or so should actually fill the planet’s aquifers, oceans, and polar caps, and render it green without continuing interference. Right now, the water drains away too easily, and if the bombardment misses in one year, there’s often a drought the next.
The northern and southern temperate zones have vast plains, dotted with lakes, where bantha herds graze. The equator is still a fierce desert save for a single sea that almost spans it, which hosts a number of luxury beach resorts that serve delicious bantha steaks. Tusken raiders prowl the desert, while Jawas (who have yet to see a sandcrawler) lurk in the mountains of the temperate zones. Some of the more interesting mesa territories in the desert are used as hazard labyrinths by the Sith, with people being turned loose in them with camera droids following their every move.
Native animals include dewbacks and rontos (which are seldom seen offworld, since they do not reproduce in captivity), ...
(tEGtPaM p176)
Some back-of-the-envelope calculations: Earth’s surface area is 5.1×1014 m2. Irrigating the whole thing 2m deep annually (quite good for farmland) would be 1015 m3 of water, or 1018 liters (which is 1018 kilograms), or 106 km3. The total mass of Earth’s hydrosphere is 1.4×1021 kg. That’s a bit too wet, so I’ll cut it in half and say they’re dumping half a million cubic kilometers of water on the planet every year. This means a regular train of Kuiper belt objects are being sent insystem, sent past the gas giant Adriana inside the Roche limit so the tides will break them up into smaller chunks, and the resulting chunks guided into atmosphere-grazing orbits that dump all their water into Tatooine’s atmosphere. They only need to put one 100km iceball (or two cometlike snowballs, half as dense) through this per year, but they need a steady chain of them planned many years in advance.
The Auril Sector is part of Sith Space, the region first dominated by the Sith emerging from Korriban. The Cron Drift is currently just a pretty nebula.
A lush, green agriworld in the Adega system, source of Adegan crystals. It is also the home of the delectable Adegan eel. The Hidden Academy have a strong presence in the universities there. (GatORW p108, tEGtPaM p148)
(tEGtPaM p188)
(GatORW p103)
A temperate agriworld where lommite deposits are beginning to be mined.
A gas giant near the Corellian Run. (tEGtPaM p200)
A world of seas, forests, and canyons; beginning to shape up into a modest trading world.
Near Hutt Space.
(tEGtPaM p96)
Kessel is the source of glitterstim spice. It is near the Maw, an artificially created cluster of black holes. (GatORW p81, tEGtPaM p108)
Undiscovered: Oseon.
(tEGtPaM p154)
An ecumenopolis world.
(GatORW p90)
On the Rimma Trade Route.
Home of the para-human Firrerreo, who are frequently conscripted as ground troops. (tEGtPaM p84)
The sector is named for the hyperspace route going through it.
The gas giant Yavin has three habitable moons: Yavin 4 is mostly jungle and rainforest, Yavin 8 is mostly snow, tundra, and ocean, and Yavin 13 has a mixture of deserts and grassy plains. (GatORW p151, tEGtPaM 194–7)
On the Hydian Way between Feriae Junction and Ruuria.
(tEGtPaM p4)
On the Rimma Trade Route. Undiscovered: H’nemthe, Urdur.
A volcanic frontier world; terraforming with lichens and mosses has given it a barely breathable atmosphere, but the original corporation that thought to make it into a viable colony has long since gone bankrupt.
Clak’dor VII is the homeworld of the Bith. The planet itself is covered in the results of runaway biological warfare; the ecosystem is lethal to anything that wasn’t engineered to participate in it, including the Bith, who are confined to cities on their world. (GatORW p25) On the Rimma Trade Route.
A water world with large forested islands and well-developed aquaculture.
An agriworld whose native rainforest vegetation is of a color and configuration that inspires revulsion in most humanoid species, with curling leaves coated in a layer of protective slime.
A desert frontier world where the local colony is attempting to deal with depredations of the local gigantic flying serpents attacking their bantha herds.
An extreme rarity: a habitable world with three habitable moons. The planet itself is an agriworld, and its moon Gactimus is industrialized.
PLOT: need to get the whole place wiped out so deader than a Triton
moon
becomes proverbial.
A mining world.
A planet whose ecology keeps the atmosphere flooded with pollen and spores; a breath mask is generally recommended for visitors. Home of the Xamster.
At the heart of the Metharian Nebula, near the Rimma Trade Route. The only reliable hyperlane into the sector, the Coyn Route, runs from Tantra to Coyn.
Undiscovered: Almar, Berea, Derilyn, Elrood, Gelgelar, Halbara, Kuras, Merisee, Nelfrus, Torina.
A water world, home to the eellike Anguilla. The oceans are full of toxic heavy metals, and the world is seen as useless for aquaculture. The hyperspace routes to Bodrin and Kidron are unreliable, so the system is largely ignored.
A Human mining colony. The only continent is in the northern hemisphere, and the harsh winters force most operations to cease for five months out of the year. Hyperlanes to Lanthrym and Kidron.
A terrestrial planet, home to the humanoid Coynites, whose warriors are often sold as arena gladiators. The system has the only reliable hyperlane out of the sector, the Coyn Route to Tantra, and the local lord makes the most out of the bottleneck. He just wishes there were more traffic to tax. The in-sector hyperspace routes lead to Bodrin, Korad, and Lanthrym.
A frontier mining world. Hyperlanes to Kidron and Osirrag.
Home of the humanoid Orfites, who were a Bronze Age culture before contact and have adapted quickly to modern technology. Hyperlanes to Bodrin and Dega.
A former scumworld whose terraforming did not go well. It has a breathable atmosphere, but between its smelly, slimy environment and unfriendly nearby hyperspace conditions, most of its visitors are starships that were trying to shave time off the Rimma Trade Route and blew their hyperdrives. It has reliable routes to Coyn and Lanthrym and an unreliable one to Danjar that can shave time off a trade run if the pilot is both skilled and lucky.
An agriworld whose orbital dynamics are shifting toward a colder environment; everyone here dreams of making enough money to move their families as the glaciers are beginning to roll south. Hyperlanes to Coyn, Korad, and Bodrin.
A frontier agriworld. Hyperlane to Dega. Notable creatures: onahk.
Home of the Spiners, porcupinelike humanoids. Offworld, they are mostly found as arena slaves.
Undiscovered: Annaj, Hanchin, Murk.
A gas giant orbited by a forest moon inhabited by brain-eating palæolithic savages. Visitors are usually there to abduct Ewoks for the arena or to prospect for the fungus that is processed into the narcotic called Rokna Blue. (GatORW p40, tEGtPaM p78)
An agriworld that gets a fair amount of traffic from hyperspace scouts and astrocartographers looking for new opportunities in nearby Wild Space.
A mining world.
Homeworld of the Ayrou.
An industrialized world, currently the sector capital.
Ovise V is a gas giant with two inhabitable moons:
A barely-habitable iceball; the inhabitants need supplemental oxygen.
Homeworld of the Sanyassans.
A water world with numerous islands, used for aquaculture by the Ayrou.
An Ayrou agriworld.
A swampy world, primarily used for aquaculture by Humans.
A Human agriworld.
On the Corellian Trade Spine, next to Anoat Sector.
A rugged Mugaari colony world between Javin and Kumru on the Corellian Trail; most civilization is tucked in forested valleys and built to withstand the heavy winter snows. (HatGJ p7)
An industrialized Mugaari world between Kumru and Kirtarkin on the Corellian Trade Spine. Phosphorescent rocks are common on the world, and the mountains glow green until midnight. (HatGJ)
Formerly a Mugaari colony world; now a trading world with a considerable Human contingent and the usual collection of other species. Much of the planet’s green spaces are becoming urbanized, but the mountains and deserts remain wilderness. This is the end of the Corellian Trade Spine, after Cargamalis. Adventurous traders continue on the Corellian Trail to Aztubek. (HatGJ p7)
A Mugaari agriworld. Between Aztubek and High Chunah on the Corellian Trade Spine.
An industrialized world, home of the humanoid Mugaari.
A forested world with a rich variety of beasts hunted for the arena. It is the only habitable system in the entire zone, and serves as a bottleneck for hyperspace routes through the spinward sectors of the Mid Rim.
Undiscovered: Wayland (tEGtPaM p192).
Dominated by the near-human Epicanthix.
An agriworld settled by the Epicanthix. The only major city is Aslaia, which consists largely of a spaceport and processing centers for the planet’s exports.
An industrialized world with turbulent weather patterns. One of the more martial Epicanthix colonies, and home to many schools of the Bringers of Peace. (In several centuries, the planet will be memorialized by the Followers of Palawa.)
The Epicanthix homeworld.
Undiscovered: Nam Chorios (tEGtPaM p136).
(tEGtPaM p138)
(GatORW p10)
Dathomir is most commonly visited by beasthandlers seeking rancors for the arena. Archæologists sometimes attempt to glean information from the relics of the Kwa, particularly the spectacular Infinity Gate. The mute Kwi do not make useful slaves and are generally ignored by the Sith. (GatORW p30, tEGtPaM p70)
Alzoc III is somewhat rimward of the Quence Sector. (tEGtPaM p10)
An obscure farming world with a set of caves that are a well-kept secret of the Academicians. The near-human Dantari live nomadic lives on the coasts and trade with the human farmers. (tEGtPaM p66)
An agriworld near the Hydian Way. The planet’s ecology is fairly well-managed, and it is known for delicate shellwork jewelry made from its numerous species of decorative shellfish. (GatORW p46, tEGtPaM p80)
Notable creatures: the Eriaduan rat is a six-legged vermin that is attempting to colonize the rest of the galaxy; the Ja field septoid is a seven-legged one with similar ambitions. (GatORW p49–50)
An industrialized trading world at the junction of the Rimma Trade Route, the Hydian Way, the Lipsec Run, and the Yankirk Route.
The Periphery lies just outside Hutt Space.
The homeworld of the Weequay. (GatORW p126)
Sith Space includes a large, dark nebula called the Cloak of the Sith, which hides a number of star systems that have an utterly black night sky.
Korriban is the Sith homeworld. Its volcanoes once spouted above lush, lethal jungles, but the ecology was wrecked as the Sith industrialized rapidly to get out into the galaxy and being their conquest. There are still a few thousand square kilometers remaining of habitable territory, and the most traditional Sith still battle over the estates governing them. The planet is largely regarded as a tombworld, where Sith Lords leave monuments to their own power as anchors by which they may exert it once again. It’s at the end of the Daragon Trail. (tEGtPaM p112) Sith still visit its volcanoes in quest of the exotic red crystals that extend their use of the Power.
Home to the Taung species, who once conquered Coruscant in the days of the Zhell. (GatORW p113, tEGtPaM p160)
Thule is a Sith agriworld. (GatORW p139)
Now that Korriban is a wreck, the highest concentration of Sith outside Coruscant is on Ziost. This planet is covered in dark forests that have been stocked with some of the most lethal predators known to the galaxy.
On the Rimma Trade Route. Undiscovered: Kerest, Orto.
A trading world.
An agriworld whose spaceport is developing the arts of rudeness, crudeness, and incivility to a level that is acquiring galactic renown. Anchoroni comedians are popular in the roughest spaceport cantinas.
This will eventually come to a peak and lead to a trend in civility and flowery behavior.
A desert mining planet, home of the near-Human Bpfasshi, who are adapted to be able to breathe the atmosphere, which contains levels of hydrogen sulfide that require visitors to wear breath masks when outside for more than a few minutes.
An agriworld.
A swampy planet that is usually only visited by ecologists looking for useful creatures to introduce to other planets. (tEGtPaM p64)
A world of forests, deserts, and wind-carved mesas.
A volcanic mining world.
Homeworld of the Sluissi.
The Rimma Trade Route passes through this sector.
A Sullustan colony world, largely agricultural.
A stop on the Rimma Trade Route. The planet itself is highly volcanic, and the atmosphere rather toxic; all civilization is underground. (GatORW p131, tEGtPaM p168)
Trailing Hutt Space. Alk’lellish, Boordii, Flax, Flitter, Linuri, Tierfon
The original home of the beans used to make caf. On the Braxant Run. (GatORW p50)
Last stop on the Rimma Trade Route before entering Wild Space.
An industrialized world on the Rimma Trade Route. Its city managers recognize that it’s due for an ice age soon and have created long-term plans to adapt. Gateway to the Metharian Sector through its hyperlane to Coyn. The Rimma Trade Route goes on to the Minos Cluster.
An industrialized world.
A planet given mostly to scrub-covered plains; civilization is in the many giant sinkholes. Home of the Pau’ans and the Utai.
On the Hydian Way between Taris and Telos, and anchoring the Gordian Reach hyperspace route.
Ammuud (tEGtPaM p14) has not yet been discovered, and Etti IV (tEGtPaM p82) has not been settled.
(tEGtPaM p46)
(tEGtPaM p132)
In the Allied Tion Sector.
(tEGtPaM p72)
(GatORW p35)
Iego is believed to be in the Extrictarium Nebula, outside the Tion Sector. ... (GatORW p66)
An ecumenopolis world.
Rhen Var is an archæological dig site.
Vorzyd V (GatORW p143) is an ecumenopolis world.
Undiscovered planets: Kamino (GatORW p72). (Since neither it nor Naboo have been discovered, the Aiwha (2 3) is not in galactic use.)
At the outer edge of the galaxy, connected to the Minos Cluster by the Trition Trade Route
Home of the reclusive nonhumanoid Kathol species, who are experts in biotechnology. The planet is situated within the Kathol Rift, a nebula that is unnavigable in hyperspace, but passes the Kathol’s organic ships (which appear to move by some form of teleportation rather than normal hyperdrive). Those ships are usually piloted by the enigmatic Aing-Tii monks, who appear to have a strong distaste for slavery. The Sith have sent many expeditions into the area hunting for the Kathol and the Aing-Tii to capture their technology and end the depredations on the local slave trade, but none have been successful. There are considerable bounties on Kathol technology and Aing-Tii, particularly if captured alive.
The Rimma Trade Route from Tantra ends at Karidelph. The risky Trition Trade Route extends into Kathol Sector. Undiscovered: Adarlon, Corva Yag, Gesaril, Quockra-4, Pergitor, Teh’Jar II.
An agriworld.
Home of the insectoid Kari, a species that has an extremely high birthrate, cranking out warriors and workers for the endless Iron Age wars between hives. The hives near the spaceport are becoming increasingly dominant as a result of access to galactic technology, but this is of little interest to the trading concerns who see the planet as primarily valuable for its location anchoring the ends of the Rimma Trade Route and the Trition Trade Route.
A system with no habitable planets, but a rich supply of asteroids worth mining.
An ambitious project to create a planet by accumulating asteroids together with calculated use of powerful tractor beams to set pairs of asteroids into trajectories that cancel out by simultaneously smacking into the planet Onadax. The investors are testing the technique here on the Outer Rim and looking forward to very lucrative contracts to assemble new worlds in the expensive districts of the Core.
A gas giant.
An industrializing agriworld.
An agriworld.
A habitable moon of a gas giant; sector capital by virtue of having been the first world discovered in the cluster, and a former anchor of the Rimma Trade Route (which now goes on to Karidelph). The planet— mostly deserts and mountains— is not highly welcoming, but farmers make do with cactus fruit and other appropriately adapted crops.
A low-gravity, heavily forested world.
An obscure farming world. (GatORW p6, tEGtPaM p30)
Anoth is actually on the other side of the Corellian Trade Spine from the Subterrel Sector, but that’s the closest sector to it. (tEGtPaM p18)
A placid green world, a moon of the gas giant Lefrani. The native Mustafarians are humanoid arthropods. The planet is near the outer trailing reaches of the Hydian Way.
The mountainous world of Ilum is a source of Metaforce-patterned crystals to the Academicians who brave the fierce Gorgodons that live near the Crystal Caves. The planet is beginning to go through a period of increased volcanic activity, and some of the Academicians worry that the Caves will collapse, be sealed by a lava flow, or— should the increased ash in the atmosphere trigger a period of glaciation— a glacier.
(tEGtPaM p118)
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