Military

Military forces are in high demand under the Sith Lords, who need them to keep populations subjugated when they aren’t struggling against each other. The Sith generally distinguish between Army forces, which are used in taking and holding territory, and Fleet forces, which deal with orbital and planetary defenses. The Fleet is responsible for transporting Army units between worlds and providing space and air support. Army forces are expected to handle personal combat during any boarding action.

Army and Fleet each have their own rank structure, which are translated here from Basic into English using Western army and naval ranks as a starting point. The translation has been performed with more of an eye toward memorability of names (and drastic oversimplification for the convenience of civilian gamemasters like myself) than accuracy to any particular Earth tradition, while attempting to minimize cognitive dissonance for players who actually know these real-world details.

The historical need that created warrant officers in Earth history never existed in Sith-commanded military. Sith Lords never insert themselves into the command hierarchy: either they take tactical command or leave it to their highest ranking officer. (It is common to have the Lord on the flag bridge of their command vessel standing next to the holotank, providing tactical insights based in their use of the Power, which their officers then translate into action. Any vessel expecting to host a Sith Lord has a private chamber for them next to the bridge, usually with a private lift leading to the hangar deck.) Warrior-caste Sith are almost always commissioned officers; if a Sith is in the enlisted ranks, it is either barely competent or extremely dangerous. Sith tend to chafe under the command of non-Sith and will usually be very aggressive in attempting to fight their way up the chain of command; non-Sith officers with a record of surviving Sith underlings are well-respected.

Technically, each Sith Lord is free to maintain their own style of command hierarchy in their forces; however, since they can be ordered by their overlord to integrate their own forces into a larger one at any time, rank structure is fairly common across the galaxy.

Mercenaries are available in quantities ranging from skilled individuals to well-diversified platoons to entire armies and capital fleets. They often gravitate to brewing conflicts, set up outside of combat range, and open the bidding for their services.

Commissioned Officers
Grand General Grand Admiral The highest-ranking Army or Fleet officer, reporting directly to the Emperor. There are seldom more than a dozen of these in the entire galaxy. The insignia of rank is a swirl depicting the galaxy.
Surface Marshal High Admiral The officer in charge of all the Army or Fleet forces deployed in a star system (in the Core Worlds) or an entire sector (in the Outer Rim). The insignia of rank is six planets or stars.
High General Fleet Admiral The officer in charge of all the Army or Fleet forces deployed on an entire planet (in the Core Worlds) or an entire star system (in the Outer Rim). The insignia of rank is five planets or stars.
General Admiral The commander of an entire army (~100,000 troops) or fleet composed of at least two task forces. The insignia of rank is four planets or stars.
Lieutenant General Vice Admiral The commander of an entire corps (~30,000 troops) or task force composed of at least two task groups. The insignia of rank is three planets or stars.
Major General Rear Admiral The commander of a division (~15,000 troops) or task group composed of at least two squadrons. The insignia of rank is two planets or stars.
Brigadier Commodore The commander of a brigade (~5000 troops) or a squadron of capital ships and their accompanying starfighters. The lowest-ranking general officer or flag officer. The insignia of rank is a single planet or star.
High Colonel Line Captain The commander of a regiment of seasoned veteran troops, a large capital ship, or a group of starfighters piloted by seasoned veterans. This is the highest line rank in the Fleet. This is seen as a particularly plum job by officers who want to stay in the thick of the action: instead of getting kicked out of the captain’s chair or starfighter’s cockpit, they get top-notch teams and ships to work with. Colonels and captains who lack this kind of flair often get jumped directly to brigadier general or commodore, and each group sneers at the other because they’re certain the other doesn’t know what they’re missing.
Colonel Captain The commander of a regiment (~1500 troops), a capital ship, or group of 50–100 starfighters.
Lieutenant Colonel Commander The commander of a battalion (~700 troops), a frigate or destroyer, or a wing of 17–48 starfighters and ground crew.
Major Lieutenant Commander The commander of two companies, a corvette or non-hyper-capable warship, or a squadron of 7–16 starfighters and ground crew.
Captain Lieutenant The commander of a company (~150 troops), a deck department on a warship, or a flight of 3–6 starfighters and ground crew.
First Lieutenant Sub-Lieutenant The commander of a platoon (~40 troops), the second-in-command to a warship lieutenant, or leader of a section of a 2–3 starfighters.
Second Lieutenant Ensign The commander of a squad (~10 troops or 2–3 fireteams), a leader of a group of spacer NCOs, or the pilot of a starfighter.
Cadet Midshipman A trainee, usually adolescent, who knows enough to be useful and is learning on the job. Some lords have specialized academies for training these; others have them learn on the job from the start.
Non-Commissioned Officers
In the Army, noncommissioned officers without an occupational specialty have the title alone and are expected to provide command leadership; those that have an MOS affix the MOS to their rank and are expected to provide technical leadership. In the Fleet, noncoms always have a rating.
Sergeant Major Expert Spacer The senior enlisted advisor to the commanding officer of a battalion, monitoring and advocating for the enlisted troops, or a master NCO with a strong track record of technical leadership.
Master Sergeant Master Spacer Primary assistant, advisor, and second in command to a company leader, or a technician who has demonstrated significant leadership ability while serving as a senior NCO.
Senior Sergeant Senior Spacer Primary assistant, advisor, and second in command to a platoon leader. The first rank at which a non-commissioned officer is considered senior; all other ranks are called junior. Senior rank carries with it an emphasis on leadership.
Staff Sergeant Staff Spacer Third in command to a platoon leader, usually given command of half the platoon when splitting up, or a technician with in-depth expertise.
Sergeant Chief Spacer Primary assistant, advisor, and second in command to a squad leader, or a technician who demonstrated expertise while serving as a Corporal or Leading Spacer.
Corporal Leading Spacer Leader of a fireteam of 3–4 soldiers, or a trained technician.
Enlisted Personnel
Enlisted personnel serve as generalists. Promotion into NCO ranks requires cultivating an occupational specialty or (in the Army) leadership ability.
Lance Corporal Able Spacer A Private or Spacer with at least two years’ experience.
Private Spacer A recruit who has completed basic training.
Recruit Spacer Recruit Often a formal draftee or informally impressed. Some forces use Apprentice in place of Recruit for volunteers, creating a rank with the same duties but giving volunteers a chance to lord it over their press-ganged fellows.

(Sources: List of Galactic Empire ranks, US Military Ranks, British and US military ranks compared, Formation (military), List of US Army MOS.)

In peacetime, ascension in rank usually takes place through promotion, though there’s always a background amount of intrigue going on in any outfit. Killing subordinates and superiors is much more common when there are critical missions taking place. Anyone achieving rank through assassination needs to be ready to perform exemplary duties associated with their new rank, or they can expect to be made into a public example by a superior officer.

Non-Sith have been known to retire and promote someone into their place; Sith only do this if they have managed to earn noble rank in service to their overlord.

The military forces seen in the movies are the result of sudden change, and are relatively immature. The forces of the Sith Empire have thousands of years of tradition behind them; the hardware is slightly advanced from the days of conquest, but the personnel are not as experienced or focused. A strong-willed officer can run a very corrupt operation (involving smuggling, extortion, slave raids, etc.) and as long as they keep their lord happy (usually by presenting a share of the profits with some plausible excuse), it can go on for quite some time.

When Sith battle amongst themselves, they usually seek to take possession of intact territory, infrastructure, and people, but they can easily escalate to planet-devastating tactics if a war drags on for a while. Orbital bombardment can easily lay waste to a civilization.

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