Skills

Scope

Skills are scoped to your aspects; a high Brains skill doesn’t make you a know-it-all unless you are a Know-It-All, Polymath, Walking Encyclopedia, etc. If you need more aspects for nuance, use a fractal aspect. (Depending on the category, it may be more appropriate to list pairs of concept and flaw aspects.) Some example categories: My Duffel Bag Full of Firepower, Fresh Out of My Workshop, I Get By With a Little Tech From My Friends, Jack of All Trades, Working On My Fifth PhD, Fired From So Many Jobs. Sometimes it’s more fun to leave things unspecified, like Eliot’s I Dated a ... in Leverage.

Out of Scope

If you attempt to do something for which you have the appropriate skill but you lack a relevant aspect providing you with scope, the difficulty goes up by at least 2, and things go wrong when you roll at least one - and no +.

-000 Your lack of proficiency slows you down. The task moves one shift down the time chart outside of combat, or requires an extra action in combat.
You make a mistake that causes level 2 physical stress to you, or a mild consequence to the device.
You make a mistake that causes a mild consequence to you or a moderate one to the device.
You make a mistake that causes a moderate consequence to you or a serious one to the device.

Bod

Physical fitness, including strength and endurance; a character with high Bod may be slim and wiry, rippling with muscle augmentation, or stout and powerful. Based on the Core skill Physique. Your Bod is the difficulty of getting out of your holds and grapples, but you have to Hit first in order to place one.

Brains

This is the skill that represents pure brainwork. As scoped by your aspects, it includes knowledge, design, and scholarship. Based on the Core skill Lore and corresponding to the Shadowrun skills Biotechnology, Chemistry, Computer, Cybertechnology, Demolitions, Electronic Warfare, First Aid, Medicine, Software.

Con

This is the skill of creating false impressions in another’s mind. As scoped by your aspects, it may cover acting, fast talk, impersonation, and disguise. Based on the Core skill Deceive and corresponding to the Disguise, Con, and Impersonation skills in Shadowrun.

Stunts

Crime

This is the skill of security and circumventing it. As scoped by your aspects, it covers such things as lockpicking, picking pockets, sleight of hand, disabling alarms, and defending against all these things. Your Crime skill is the difficulty for anyone else to bypass your security measures. Based on the Core skill Burglary. Corresponds to the Shadowrun skills Escape Artist, Palming, Forgery, Locksmith, Hacking.

Face

The art of connecting with people, from negotiating to eliciting secrets. Mere bluffing is Face; outright deception is Con. Based on the Core skill Rapport. Corresponds to the Shadowrun skills Instruction, Leadership, Negotiation.

Focus

Based on the Core skill Will.

Overcome: as Fate Core.
Create an Advantage: as Fate Core.
Attack: Focus is the attack skill when battling in astral form, or for a mundane to attack a spirit.
Defend: Focus is the defense skill when battling in astral form. Evidence dispersal is primarily about discipline, so, complemented by Crime, Focus is the difficulty of Recon checks to investigate your evidence trail.

Heart

Based on the Core skill Empathy.

Overcome: as Fate Core.
Create an Advantage: In addition to the usages in Fate Core, you can create advantages on people through active listening, such as Relieved or Calm.
Attack: In a conflict where a stress track is modeling an opponent’s grudge level, Heart can be used to attack their anger.
Defend: as Fate Core.

Hit

Inflicting physical stress, as scoped by your aspects. A Martial Artist uses it for melee combat (including throws and holds) and thrown weapons, while a Street Samurai is all about inflicting damage with guns and blades. Based on the Core skill Fight and Shoot and corresponding to the combat active skills group from Shadowrun, as well as Gunnery.

The dedication to master a martial art merits a character aspect, though you can use fractal aspects if you are a Master of Three Martial Arts or somesuch. If you know Aikido, you can put someone into an Arm Lock, and with Boxing you can put them into a Clinch, but not vice versa. Most martial arts maneuvers boil down to Attack (with appropriate consequences resulting) or Create an Advantage, but some may have special stunts associated with them. (e.g.: Choking someone out is a matter of establishing a Choke Hold in the first action and then rolling Attack on subsequent actions until they break free in a Bod vs. Bod test or they run out of stress and consequences.) If a maneuver does more than one thing (such as throwing someone to the ground roughly), treat success as applying an aspect (Prone) and apply any extra shifts to their physical stress. Numerous martial arts are described in Run & Gun p128–142, and maneuvers on Run & Gun p119–124; jot down ideas for things your character can do. Focus on the fight choreography and ignore all the little modifiers.

Mastery of exotic weapons, whether as ancient as a manrikigusari or meteor hammer or as modern as a monofilament whip, is also something that comes with an aspect.

Hit can create advantages based on observation of the opponent, whether it’s observing that their make of gun is Prone to Jamming or that they have Sloppy Fighting Form.

Stunts

Stunts seldom apply to both melee and ranged attacks. Stunts that add to Attack or Defend are very limited in scope. Unlike some other Fate settings, there is no Wrestler stunt that can Attack with Bod.

Make

Creating physical goods, as scoped by your aspects. The difficulty is that of achieving a goal, and extra shifts go to quality. Based on the Core skill Crafts. Corresponds Shadowrun skills Artisan, Armorer, and all the Mechanic skills. If it’s primarily functional, the relevant skill is Make, even if it has a strongly aesthetic component (e.g.: food, clothing); if it’s primarily aesthetic, the relevant skill is Rock.

Stunts

Move

Running, parkour, swimming, jumping, bicycling, skateboarding, whatever moves you around under your own power, as scoped by your aspects. Based on the Core skill Athletics. Corresponds to the Shadowrun skills Diving, Free-Fall, Gymnastics, Running, Swimming.

Stunts

Prod

The skill of pushing a person’s buttons, toward pleasant or hostile ends. It can be used to stare down a hostile gang, or to negate their hostility by pulling a stack of pizzas off the back of your bike as you say Hoi, chummers, I brought dinner! Prod is the skill for de-escalation when the situation is on the verge of crisis. Face is about connection and takes more time; Prod is superficial and works quickly, and can create an opportunity to start using Face. Based on the Core skill Provoke and corresponds to the Shadowrun skills Intimidation and Animal Handling.

Recon

Based on the Core skill Investigate. Corresponds to the Shadowrun skills Tracking and Navigation (with outdoors aspects) and the plethora of investigative Knowledge Skills.

Ride

Getting around on someone else’s power, whether that’s horseback, motorcycle, airplane, or boat. If your only vehicle-related aspect is your Go-Gang Member High Concept, you know motorcycles extremely well and can probably wrangle a car or van if you need to. If you’re a rigger with Drones For Every Occasion, you can probably handle any powered vehicle that moves slower than sound (but will still be perplexed by a sailboat). You can, of course, use a fractal to track vehicle proficiencies; you could even group them under a Trouble like I Gotta Ride That! Based on the Core skill Drive and corresponding to the Pilot skills in Shadowrun.

Rock

The skill of rocking someone’s world, eliciting an emotional reaction, perhaps through art, dance, graffiti, music, oration, prose, poetry, or virtual environment sculpting. It has some resemblance to the Core skills Rapport and Provoke and corresponds to the Shadowrun skill Performance.

Overcome: Use Rock to engage in challenge or contest of messaging ability.
Create an Advantage: When you send your message, you can create aspects in the people who are listening. You may only be able to create your desired effect in your target audience, and will wind up creating a different one in other audiences.
Conflict: If engaged in a propaganda contest or other struggle best modeled as a conflict, Rock is used to attack and defend.

Schmooze

The skill of meeting people, spreading rumors, working your connections, and finding a buyer for goods. Based on the Core skill Contacts. Corresponds to the Shadowrun skill Etiquette.

Overcome: as Fate Core.
Create an Advantage: as Fate Core.
Conflict: When engaged in rumormongering and whispering campaigns, Schmooze can be used to attack and defend.

Scrounge

Your ability to procure things, through collecting dividends, skimming from department budgets, dumpster diving, foraging in the wilderness, or fabricating standard designs, as scoped by your aspects. It also represents the quality of your fake ID; having your ID challenged can cause wealth stress (so before going on a mission, see if a decker can create a Digital Documentation Trail for you). Based on the Core skill Resources. Corresponds to the Shadowrun skill Survival.

The Wages of SIN

Resources Lifestyle
(SR5 p. 369)
Mediocre (+0) Street
Average (+1) Squatter
Fair (+2) Low
Good (+3) Middle
Great (+4) High
Fantastic (+6) Luxury

Characters who are gainfully employed, full-time, as upstanding members of megacorporation-dominated society have an effective Scrounge skill that is 2 less than their job skill (including Edge). People seen as not so upstanding (those facing prejudice, ex-cons, the SINless) face more shifts; a Fantastic cybersurgeon turned street doc will be lucky to have a Middle lifestyle.

Stunts

Sneak

This covers hiding, sneaking, (with an urban aspect) shadowing, and (with a wilderness aspect) tracking. Based on the Core skill Stealth. Corresponds to the Shadowrun skill Sneaking.

Stunts

Spot

Based on the Core skill Notice. Corresponds to the Shadowrun skill Perception.

How Do I...?

Seduction

Seduction can be Prod, Face, or Heart depending on the way it’s handled. Prod is about getting people riled up in the right way, Face is about persuasion, Heart about making a sympathetic connection.

Miscellaneous Stunts

Stunts that don’t go with a particular skill.

Armored in Awesome: Whenever you have a distinctive stylistic quality, such as Cool Shades, Sinister Trenchcoat, or Perfect Hair, you can have take an additional moderate consequence by changing the aspect to one that represents stylistic failure, such as Broken Shades, Tattered Trenchcoat, or Wrecked Hairdo. It takes as long to recover as other moderate consequences, though the process generally involves shopping or time at the fabber. This does not operate if you go incognito; the stylistic quality has to stand out. Typically, adding the aspect simply requires narrating it, but a Rock, Make, or Scrounge test may be called for in edge cases.