Tech represents your ability to do cool stuff with physical technology. A Decker knows their way around information-processing technology and can build and maintain anything from servers to cyberdecks. A Rigger knows what they’re doing under the hood of vehicles and drones. A Covert Operations Specialist knows how to tap communications cables and plant bugs. A Surgeon can perform endoscopic surgery.
Most technology available in chrome form is available for cheaper in a standalone tool or drone. It takes longer to use because it isn’t interfaced to your nervous system, but it can do the same job.
Unlike chrome, you do not usually need a stunt to add Tech to a skill. Simply make sure that you have the relevant gear, often with a Scrounge+Tech or Make+Tech roll. You do need to spend an action getting it out or otherwise establishing you have such gear.
Respirators help you cope with smog-choked streets, and mechanical advantage can provide tremendous strength. Gyro mounts (e.g. Street Samurai Catalog p67) can increase your effective Bod for resisting recoil.
Hearplugs are high-tech foam earplugs with a microphone at one end, a speaker at the other, and skinlink communication to your Scape. You can hear reality and your Scape at the same time, and they save your hearing from loud noises.
By 2050, wheelchairs are rare outside hospitals and hospices, though particularly fragile people still use them. Mobility frames are essentially anthroform drones designed to wrap around a person and give them as much help as they need to move around, and then act as personal care robots to help them get in and out of the frame. With a control rig, the wearer of the frame can be faster than an unaugmented human. Even the lightest mobility frame is about 10kg.
Combat riggers often use mobility frames to move their bodies around the battlefield without having to pause their session with their control deck, and combat deckers and mages wear them and hand control over to the team rigger when they have to enter full VR or astrally project.
Partial frames are available. Ones that only assist the legs resemble high-tech overalls. Ones that only assist the arms resemble corsets that go all the way to the neck, with high-tech sleeves.
Mobility Frame (1): when adding Tech to Bod, Hit, Move, and Sneak, you are not limited to your base skill. Mobility frames are unexceptional in all civilized places.
Linear Frame (1): a scaled-up mobility frame designed to amplify the user’s size and strength, giving +2 to Bod (so if you have Average (1) Bod and Fair (2) Tech, you functionally have Superb (5) Bod when in your linear frame). It can scale up a dwarf to a human, or either to a troll. They are often used by construction and dock workers. Security and military versions are expensive (start at Superb (5)) and only seen on high threat response teams and in war zones. Linear frames are not designed for stealth and are immediately attention-getting outside their normal operating areas.
People have been complaining about other folks augmenting their brains with technology ever since Plato said of writing
If men learn this, it will implant forgetfulness in their souls. Everything from libraries to search engines to design workstations can help with Brains tasks. With higher tech, it goes a lot faster.
The biggest consumer of contractile myomer technology, worldwide, is smartbras— which change their support between
push-up on command— and other such dynamic shapewear. (The cybernetic use of myomers is a fraction of that market.) Changing the parameters on dynamic shapewear can alter profile, posture, even gait, all of which can support a disguise. Cost: Fair (+2).
The same technology can change the drape of fabric, and combined with cheaper versions of the same color-changing fabric used in a chameleon suit, your outfit can look very different in moments. Cost: Great (+4).
Given preparation time, you can design and print custom facial prosthetics as part of a disguise.
A bug scanner makes intermittent noise and monitors the local airwaves for increased transmission rates, while a white noise generator makes it more likely that they’ll have nothing useful to report.
A voice mask attached to the throat vibrates the larynx and changes the timbre of the voice, making it hard to identify.
DNA chaff is full of skin cells swept from the seats of buses and packaged into convenient spray cans; it can make DNA evidence at a crime scene useless.
Running a Social Interaction Enhancer on your ScapeSpex isn’t as fast because you have to read the information from the display instead of having it fed to you via simsense, but it still helps you get a read on people.
A smartgun link talking to your Scape can help with aiming. Smartbow technology also exists, calculating where an arrow will hit based on the aim and current draw of the bow. Flash-paks blind opponents with bright strobe lights, but your teammates won’t be bothered if the shutters on their Scapes receive wireless timing signals to engage at just the right moment. Net guns (Street Samurai Catalog p72) and bolas guns are good for capturing people while risking less harm.
3-D printers, CNC lathes, MEMS manipulators, and design libraries can make one well-equipped expert as productive as a whole workshop. Endoscopic microdrones can be designed for electronics repair or laparoscopic surgery, which can even be performed under field conditions with only mildly increased risk to the patient if you have a full medkit.
Microwaldo vambraces have multiple articulated manipulators that can obey simple commands like
hold this and
plug that here (with eye tracking from your Scape). Versions are available for medical and electronic work.
The most basic grapple gun is only of Fair (+2) cost and can shoot a hook 50m; a grapple line that turns into dust after applying a catalytic key isn’t much more expensive. More expensive grapple guns have ascent motors, or even a minidrone grappling hook that can maneuver with compressed air, deploy hooks for varied situations, monitor the target location as you ascend, and detach when it’s time to make your getaway.
Skate boots have slightly thicker-than-normal soles that deploy rollerblades on command.
Leg exoskeletons that let you run 50% faster are not subtle, but they are effective.
Inventions as old as diving fins still count as tech.
Laser microphones can pick up vibrations from rigid surfaces like windows. Parabolic microphones (usually with a transpaent dish) are unwieldy, but can pick up conversations from hundreds of meters away; a phased array microphone hidden in a briefcase can pick up conversations from 300m, as can a shotgun microphone the size of a shotgun; a shotgun microphone that fits in a ballpoint pen can pick up conversations from 10m.
For riggers, when your driving skill matters, it’s Ride + Chrome, but when your vehicle capabilities matter (such as pure acceleration), it’s Ride + Tech.
Professional-grade trideo cameras are the size of a heavy pistol when folded up; activating them spreads the two optics out to eye width.
This is your
do I have that gear? roll. If you assembled your ensemble of gear yourself, Scrounge + Tech is its defense against Matrix attacks. For riggers, this is your
do I have a drone for that? skill.
A chameleon suit can help you evade visual detection. Cost: Superb (+5).
With a subvocal microphone taped to your threat and hearplugs occupying your ear canals (or a bone conduction headset), you can have private conversations that people have to beat your Sneak + Tech to even notice you having.
Almost all modern merchandise has RFID tags that tell refrigerators when food expires, how washing machines should launder clothes, and so on. A person with no RFID tags on them stands out as suspicious; a person who does have RFID tags on them has a
fingerprint that can be tracked. Tag erasers are common among fences, but if you want to blend in, add some reprogrammable spime tags that can be updated, or shut down, over skinlink.
If you’re diligent about using scent-free probiotics, your sweat doesn’t smell and your farts don’t stink. You are harder to track by scent. The diligence requires means your Sneak is restricted by Focus.
Anything they can fit in a cybereye or cyberear can be fitted into a Snake-eye, a myomer serpent with a sensor on the end, or into the bridge of your ScapeGogs.
In addition to the traditional arsenal of hold-out, light, heavy, and machine pistols; submachine, light, medium, and heavy machine guns; rifles and assault rifles, there are also high tech ranged weapons:
- Narcoject pistols and longarms (sold as
rifles) fire drug darts with compressed air and inflict consequences like Buzzed, Woozy, and Staggering, which recover after a night’s sleep.
- Squirt weapons shoot a cocktail of DMSO and any other interesting chemical to absorb through the skin.
And in addition to traditional melee weapons:
- Shock gloves + and stun batons ++ deliver electric shocks to unshielded opponents.
- Monofilament whips are highly concealable and highly dangerous, but if your target Succeeds with Style on defense, you take the extra shifts as physical stress. Most body armor has coated monofilament strands to protect against the stuff, and monofilament will not penetrate metal or glass, but such weapons can be devastating against unarmored opponents. Monofilament builds up a static charge very easily, so it attracts dust and lint, making it a poor choice for traps. The primary cause of death of monofilament whip wielders is operator error; the second most common cause of death is magicians using telekinesis on the whip. ++++
Anyone can install a Control Rig, but they might only use it for microsurgery or industrial process controls. A gearhead maintains a stable of customized vehicles and drones.
Gearhead (1): For every point of Scrounge+Tech (or Make+Tech if appropriate), you can introduce a named vehicle or drone (up to your Make+Tech or Scrounge+Tech in value) to the adventure, and you can take an attack on your wealth stress (defended with Scrounge+Tech) to introduce new ones. You should have a character aspect that explains where you get them all, such as Chop Shop Jock, Junkyard Resurrectionist, Racing for Pinks, Fab Lab Wizard, or Squandering My Inheritance. The clock on this resets when you have time to devote to your toy collection.
Named vehicles and drones can have upgrades; nameless ones merely fulfill a simple purpose like
observation. Pulling another nameless selfie drone out of your pocket is just a roll; pulling out your Assassin Selfie Drone with the microdart gun is a special reveal.
For each point of Tech, you are expert in customizations related to two skills.
For every upgrade in your Tech (so 3 at +1, 6 at +2, 10 at +3), you can introduce a new customization appropriate to one of those skills. The clock on this resets similarly.
All of these can be revealed whenever it’s plausible that the matter wouldn’t have come up yet, and it doesn’t contradict any previous narrative. If you drive your van off a pier into Puget Sound, you can spend two reveals for the Enviroseal and Wet Drive while you’re in free fall, before you hit the water.
- Rigger cocoon: it takes about a minute to get into it, but you’re incredibly safe in a crash or if bullets go ripping through your chassis.
- Airless tires: 3-D printed tires that shrug off punctures
- Armor: purchased through an auxiliary stunt. Obvious armor gets an extra blue die.
- Passenger Protection: passengers add your Tech when resisting crash stress. 5 point harnesses, dynamic tensioning of same, airbags.
- Crash cage: passengers add your Tech when resisting crash stress (with Passenger Protection, they get double your Tech!)
- Crumple zones: sacrifices the vehicle for the passengers inside; take a vehicle consequence and give that size bonus to all passengers.
- Life Support: at Tech +1, secure against toxins, smoke, diseases; at Tech +2, can go underwater.
- Gridlink: free power from the in-street induction grid at the cost of giving up control to the traffic computers.
- Suncell: charges from sunlight. For lighter-than-air craft, this can lead to functionally unlimited operation duration; anything smaller needs a lot of time in the sun to soak up enough energy to move around.
- Winch: the vehicle can help to move things around, or pull itself out of a ditch.
- Enhanced image screens: lie to passengers about the outside world.
- Ejection Seats:
- Morphing License Plate: (Rigger 5.0 p152)
- Spoof Chip: (Rigger 5.0 p152)
- Thermal decoy: deploy flares that match your thermal signature
Helps you commit and defend against crimes.
- Anti-theft: at Tech +1, sensors that can sound an alarm or quietly text you, or engages the autopilot to drive away. At Tech +2, remote lockdown that can imprison would-be thieves. At Tech +3, the vehicle fights back: electroshock systems, gas release, or angry autopilot. At Tech +4, it can self-destruct.
- RFID Tag Eraser: everything in the trunk has lost its spime tags by the time the cops pull you over, so the serial numbers can’t be matched up. Possession of counterfeit goods is a lesser charge than burglary.
- Manual Control Override: hardwired switch that shuts off all possibility of external access to your vehicle’s systems.
- Removed Manual Controls: there are no controls to grab, and you put one-time pad access on the rigger controls, didn’t you?
- Gridlink Override: it tells the city-wide control system that it’s obeying orders (but having errors to account for inconsistencies) while you’re actually in control.
- Ammo Bins: people using vehicle weapon mounts can ignore your Tech in “out of ammo” results.
- Gun Ports: your passengers can benefit from vehicle armor while shooting at stuff
- Missile Defense System: if you have Fantastic Scrounge + Tech, you can get your hands on this military-grade technology that puts bullets in the way of incoming missiles, presuming you have a turret for it to take over.
- Oil Slick Sprayer: you can create an Oil Slick a number of times equal to Scrounge + Tech.
- Ram Plate: add your Tech to attacking with your vehicle.
- Road Strip Ejector: you can create a Road Strip a number of times equal to Scrounge + Tech.
- Smoke Projector: you can create a Cloud of Smoke a number of times equal to Scrounge + Tech.
- Weapon Mount: anything from a remote-controlled hold-out-pistol-sized weapon to an HMG turret, as long as it fits the vehicle. If the weapon is expensive compared to the vehicle (e.g. a minidart gun (3) on a selfie drone (2)), your Scrounge+Tech wealth stress will suffer an attack for introducing this.
(Rigger 5.0 p154):
- Acceleration Enhancement: reveal an aspect like Afterburners, Turbocharger, Nitrous Oxide Injector, or Hydrofoil and use the free tag.
- Handling Enhancement: reveal an aspect like Traction Control, Gyroscopic Stabilizers or Dynamic Instability.
- Speed Enhancement: reveal an aspect like Lightweight Materials or Supercharger when you need an advantage in overall speed.
- Rocket Booster: jump that gap! Take off in half the runway distance! Good for about 5m of rise, and your vehicle has to weather crash stress when you land.
- Improved Economy: doubles operation time.
- Gecko Tips (2071): small drones can climb walls.
- Gliding System: parachutes open up and you merely crash instead of dying.
- Off-Road Suspension: if a vehicle with off-road suspension is competing off-road with one that lacks it, the one that has it has Off-Road Advantage. On-road, the other vehicle has On-Road Advantage. At Tech +2, you can have a Dynamic Suspension that adapts.
- Multifuel engine: you can clear a Low on Fuel or Out of Fuel aspect with moonshine, used cooking grease, pretty much any flammable liquid.
- Secondary propulsion: Hovercraft, Amphibious, Tracked, Walker.
- Secondary Manual Controls: can pass off to another driver. Of course, a rigger can always strap into the passenger seat and leave a buddy behind the manual controls.
- Amenities: creature comforts
- Bling: making it look good
- Metahuman adjustment: handles passengers from dwarf to troll.
- Drone Rack: your vehicle can plausibly deploy drones at Tech +1 and retrieve them at Tech +2.
- Enhanced pilot: your drones are smarter by your Tech.
- Assembly/Disassembly: your vehicle is made to be broken down, shipped, and reassembled.
- Chameleon Coating: change appearance or even camouflage
- Smuggling Compartment:
- Signature Masking: electromagnetic
- Thermal Masking: Lowers speed as well as thermal signature
- Thermal Baffles: disperses thermal signature; combustion engines only
- Faraday Cage: signals get in and out of the inside of your vehicle through a router that you control
- ECM: you can roll Sneak + Tech against other sensors, or just spam out noise
- Retrans Unit: extend your web of electronic connections
- Sensor Upgrade:
- Interior Cameras:
- Dipping Sonar: drop a sonar array from your helicopter or other hovering vehicle and reel it in as needed
- Towed-Array Sonar: trail a sonar array well behind your engines
- Thunderbird: an armored lifting body with vectored thrust turbojet engines. Fast, maneuverable, loud. Popular for smuggling runs into Denver. Cost: Fantastic (6).
- Selfie Drone: (2050) an electric quadcopter comparable in size and emissions to a hummingbird, with an hour flight duration. The autopilot is able to dodge pedestrians while maintaining a consistent angle on a walking subject; it needs conscious direction to do anything resembling problem-solving. They talk via short-haul wireless (about 10m). In addition to taking selfies, they are also used for people having walk-and-talk video conversations with each other. Nameless ones can park on any horizontal surface to silently supply audio and video surveillance. Any successful Hit roll, with anything, will take it out. Fair (2) cost.
- Aztechnology GCR-23C Crawler: (2050) a tracked drone the size of a breadbox, able to climb stairs and 45° slopes. Good (3) cost. (Rigger Black Book p78)
- Gaz-Niki GNRD-71bis Snooper: (2050) A six-wheeled surveillance drone capable of navigating difficult terrain at speed, with a 3m telescoping boom for its sensor package. Good (3) cost. (Rigger Black Book p79)
- Sikorsky-Bell Microskimmer: (2050) An air cushion vehicle the size of a trash can lid. Good (3) cost. (Rigger Black Book p83)
- Aerodesign Systems Condor LDSD-33: (2050) A solar-powered lightweight drone with a transparent balloon for lift. Good (3) cost. (Rigger Black Book p80)
- Pack Mule Walker Drone: (2050) A walker drone that can carry 100kg of load. Great (4) cost.
- Albatross Survey Drone: (2050) A solar-powered fixed-wing electric propellor drone that can ascend to high altitude during the day, then glide in slow circles at night. Wingspan is 3m when fully assembled. Great (4) cost.
- MCT-Nissan Rotodrone: (2050) A noisy cylindrical drone with two counterrotating propellers, with two firmpoints able to mount non-heavy weapons (up to 3 red dice). Great (4) cost. (Rigger Black Book p81)
- CyberSpace Designs Dalmatian Recon Drone: (2050) A VSTOL winged drone (VTOL in emergencies) with two firmpoints. Great (4) cost. (Rigger Black Book p81)
Doberman Patrol Vehicle: (2050) A heavily armored wheeled security drone, commonly outfitted with a pair of LMGs (one with gel ammo, one with lead) in the turret and a taser in the forward-firing firmpoint. Great (4) cost. (Rigger Black Book p85)
- Commonwealth Aerospace
Wandjina RPV: (2050) An aerial combat drone that typically carries a Vengeance (MMG) or Vanquisher (HMG) minigun with an ammo bay, two firmpoints with ammo bays on the wings, and three hardpoints for mounting more toys if you want to weigh it down. Military licenses only. Superb (5) cost. (Rigger Black Book p84)